The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It will ship later or at about the end of the month due to overload at the CD manufacturing plant here for North America!
They can not deliver it until then (make it)!
News (also a forum under messages at the main site).
Also there is a pause, in the real action simultaneous moves.
After turning off a few options, it gets more fluid, no movement points, and yet is being discussed.
Afterall no XCOM was made or may be made, so this game is different and rated pretty good, except for some expecting XCOM -- which it is not!
How about "Aftermath Defense Force - Extraterrestrial Command"?
ADF-XCOM!
Tri-Synergy is publisher for North America and not Altar or Cenega.
So, I need a pitchfork to help move the CD manufacturer along speedier!
The early buyers of the game -- some were rating it at
Gamespot -- but Gamespot took that down -- as they do not have the game yet -- and they finished the game first -- and are now making a demo of the game.
I thought that was funny!
I guess Gamespot did not -- since they could not review the game first -- and had players giving a rating for the game --- of course, some might have been rating it a little higher -- as the 4 ratings had an average of --- 9.4!
Oh, anyone not in an underground bunker was killed in the initial attack by the aliens!
So, only you and your squad is left -- I think up to at least 21 is allowed -- 7 main squad -- 7 in training - if going back to a base to get more ammo and supplies -- then I think one can pick up some more squad members -- or else its all explained in the manual - it may be more allowed but only 7 on a mission.
The maps are larger -- and entering buildings -- no one has missed -- except when someone else mentions it.
It was made to be balanced that way, with all the debri left on the Planet!
I guess!
Originally posted by Raion
Oh, anyone not in an underground bunker was killed in the initial attack by the aliens!
Can't they come up with a better background?
This has been around for at least 50 years.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Well, I have the game now. I haven't had time to go through the tutorial yet (they need to start making 'advanced tutorials' that skip through all that stupid move your mouse to the edge of the screen crap) but my first impressions are good - the graphics are nice, the atmosphere is good, and it's presented well. The intro isn't too corny, and is actually pretty nicely done in my opinion - a rare thing for a computer game.
EDIT: Also, it's definately not a straight forward clone of X-Com, I couldn't just dive straight in and know what to do. And the combat system is something like a cross between the classical X-Com combat and Baldur's Gate. It's real time but you can pause at any time and issue orders, and they haven't completely watered it down - you can kneel, go prone, throw anything, ect...
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