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UFO: Aftermath

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  • #16
    Originally posted by Skanky Burns
    I hope they don't follow the Apocalypse school of alien design. "On no, a big bright blue alien is walking towards me! He might try to give me a teddy-bear hug! And a purple funnel-head is near him. Arrrgh!"

    At least Enemy Unknown's aliens were scary.


    So true.

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    • #17
      If you haven't already played it, try Jagged Allegiance 2. It has tactical combat much like X-Com, only no aliens.
      Rethink Refuse Reduce Reuse

      Do It Ourselves

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      • #18
        I prefer Jagged Alliance 1 and 2.

        Edit after reread: to Osweld's game........not X-Com!
        Last edited by DrSpike; September 29, 2003, 07:28.

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        • #19
          JA2: 1999, not so new
          - Artificial Intelligence usually beats real stupidity
          - Atheism is a nonprophet organization.

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          • #20
            Compaired to X-Com it is.

            You could Try Commandos 2 aswell (there is alsoa third being made) It's not turn based, but I find it has a similiar appeal.
            Rethink Refuse Reduce Reuse

            Do It Ourselves

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            • #21
              For a new good turn-based RPG, check out Temple of Elemental Evil.
              Check it out, but don't buy it for God's sake.

              -Jam
              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
              Taht 'ventisular link be woo to clyck.

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              • #22
                Not a fan?

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                • #23
                  It's giving a lot of people problems, may be a SecuROM thing.

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                  • #24
                    Originally posted by Juggler


                    that was the first of the series.
                    You can also try to kick some underwater alien a$$ in 'Terror from the deep'. It's a good sequel.
                    I thought the sequel wasn't nearly as good as the first, just a dry rehashing, though admittedly I didn't play it nearly as much. And I hated the graphics, thought they went backwards there. Looking forward to the new one.

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                    • #25
                      I didn't like the multitude of bugs, including ones that prevented you from researching most of the tech tree.
                      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                      • #26
                        Originally posted by Araanor
                        It's giving a lot of people problems, may be a SecuROM thing.
                        It better not have any copy protection schemes, or I refuse to buy it.
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

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                        • #27
                          Originally posted by Skanky Burns
                          I didn't like the multitude of bugs, including ones that prevented you from researching most of the tech tree.
                          Yeah, that was annoying. But last time we had a TFTD discussion didn't someone say there was a patch?

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                          • #28
                            Originally posted by Skanky Burns
                            I didn't like the multitude of bugs, including ones that prevented you from researching most of the tech tree.

                            Atleast you never knew what to expect. I remember once, on my very first passenger ship mission, I encountered a mixture of EVERY alien and they where just thrown around randomly. There where aliens in places you couldn't get to, and those big ones that take up 4 spaces, where stuck inside walls - it was a pretty interesting map.

                            I still remember opening the door to the kitchen and seeing half of one of those big aliens looking at me from the wall, as if someone stuffed it and mounted it there.
                            Rethink Refuse Reduce Reuse

                            Do It Ourselves

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                            • #29
                              Originally posted by DrSpike
                              Yeah, that was annoying. But last time we had a TFTD discussion didn't someone say there was a patch?
                              True, but that didn't help when I only discovered its existance several weeks into the game. I don't think the patch addressed all the bugs either.


                              Speaking of bugs I remember one notable attack that took place in UFO Enemy Unknown. I had equipped one of my interceptors with dual cannons (whatever the smallest, cheapest weapon for interceptors was) for the sole purpose of shooting down the extremely small ufos, or "pods" as I liked to call them. These are the one-man ufo's that looked like oil wells on the map, and shooting them with anything other than cannons will destroy them.

                              Anyway, I sucessfully shot one of these craft down and sent my troopship in to land and attack. Much to my surprise, not only could my soldiers equip guns and grenades in the pre-battle equip screen, but they got the opportunity to equip an unconcious sectoid!

                              The battle ended as soon as it started, with my sole adversary already KO'd and being carried around by one of my grunts.
                              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                              • #30
                                Originally posted by Skanky Burns
                                Anyway, I sucessfully shot one of these craft down and sent my troopship in to land and attack. Much to my surprise, not only could my soldiers equip guns and grenades in the pre-battle equip screen, but they got the opportunity to equip an unconcious sectoid!

                                The battle ended as soon as it started, with my sole adversary already KO'd and being carried around by one of my grunts.
                                IS that a bug? I haven't played the game in a long time, but I seem to remember being able to do that, to kidnap the alien and return to the ship and leave. Though I might be mistaken (probably) on that part.

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