DD:
Hmm, maybe I'm missing something- do you actually have any Black Slivers in the deck? I don't see any. In any case, I agree with UR- you'll lose a few style points, but sliding back on a color or two to shore up the mana base seems wise. There are other ways to get Sliver Overlord into play- Cryptic Gateway is another fun one he didn't mention, and Crystal Quarry can help you play your other weird-casting cost Slivers too. As it stands, you only have 5(!) forests in a deck that really, really, really wants to be able to cast Explosive Vegetation. Doing the math off the top of my head, I'd estimate you have around a 70% chance of having drawn a forest or City of Brass by turn 4- meaning that in almost a third of your games, you'll have serious mana problems.
As for trimming down the deck, I suppose you should probably decide which end of your mana curve to focus on. The Tribal Unities are not that spectacular unless you have a lot of mana, so if you want to speed up the deck as UR suggests, you can probably cut 'em or replace them with vanilla Giant Growths. Same with the expensive Synapse Sliver. If you're going low casting cost, you'd also probably prefer cheap mana fixers (like Fertile Ground or Birds of Paradise) over the Vegetations. Or you could gleefully embrace high-casting costs, Vegetate away, and leave things like Plated Sliver out. Just have super-Slivers.
By the way, Artificial Evolution will let you get two Sliver Overlords out. Speaking of which, if you want to have fun, you can use things like Imagecrafter to make your opponent's stuff temporarily Slivers, then grab them with the Overlord. Of course, that's probably more suited to a silly Mono-Blue Mistform deck where Sliver Overlord might be the only Sliver in it.
Hmm, maybe I'm missing something- do you actually have any Black Slivers in the deck? I don't see any. In any case, I agree with UR- you'll lose a few style points, but sliding back on a color or two to shore up the mana base seems wise. There are other ways to get Sliver Overlord into play- Cryptic Gateway is another fun one he didn't mention, and Crystal Quarry can help you play your other weird-casting cost Slivers too. As it stands, you only have 5(!) forests in a deck that really, really, really wants to be able to cast Explosive Vegetation. Doing the math off the top of my head, I'd estimate you have around a 70% chance of having drawn a forest or City of Brass by turn 4- meaning that in almost a third of your games, you'll have serious mana problems.
As for trimming down the deck, I suppose you should probably decide which end of your mana curve to focus on. The Tribal Unities are not that spectacular unless you have a lot of mana, so if you want to speed up the deck as UR suggests, you can probably cut 'em or replace them with vanilla Giant Growths. Same with the expensive Synapse Sliver. If you're going low casting cost, you'd also probably prefer cheap mana fixers (like Fertile Ground or Birds of Paradise) over the Vegetations. Or you could gleefully embrace high-casting costs, Vegetate away, and leave things like Plated Sliver out. Just have super-Slivers.
By the way, Artificial Evolution will let you get two Sliver Overlords out. Speaking of which, if you want to have fun, you can use things like Imagecrafter to make your opponent's stuff temporarily Slivers, then grab them with the Overlord. Of course, that's probably more suited to a silly Mono-Blue Mistform deck where Sliver Overlord might be the only Sliver in it.
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