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  • #46
    This scene is a mountain.
    It's done with 3 actual layers, one with each texture.
    All 3 layers are displacement mapped using fractals, so they have the same mountaneous form. I've randomize the transparancy with a gradient ramp for each layer so random parts are transparent, so it's possible to see parts of the layers below which results in the mixed-ground look (since all 3 textures are static materials). All three layers are bump-mapped with noise.

    The clouds and sky are simply a texture with a box drawn on it.

    I put in an omni light right behind the mountains to fake the real sun.
    Attached Files
    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
    Ben Kenobi: "That means I'm doing something right. "

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    • #47
      And finally this one. It's a modification of the last picture, I replaced the brown texture with an ice one and made it reflective (raytraced).

      I also chose a new sky background and moved the omni light to the side and made it brighter.

      Gives the illusion of snow-capped peaks...
      Attached Files
      "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
      Ben Kenobi: "That means I'm doing something right. "

      Comment


      • #48
        Nice work. Are those tutorials?

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        • #49
          Interesting...
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

          Comment


          • #50
            Originally posted by MattHiggs
            Nice work. Are those tutorials?
            Yes and no.
            The first one was just goofing off, the second one I had a read a tutorial about how to get "realistic" looking terrain, and it said to use 3 texture layers with a texture on each of them with random opacity maps to mix the textures.

            From there I just played with it myself. That's how I learn things, but experimenting...I was never one for learning anything from following tutorials point by point.
            "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
            Ben Kenobi: "That means I'm doing something right. "

            Comment


            • #51
              My first attempts with POV-ray.
              Attached Files
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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              • #52
                I'm currently working on my second piece. It'll soon be ready

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                • #53
                  Nice thread, nice pics

                  Well I love creating 3d GFX. IMO, one of the best 3d software packages is Maxon Cinema 4D, however, it is very expensive.

                  The best for me is the object editor, it is quite easy to use. Also the raytracer is very fast, you can also render quick previews directly in the editor (or even just parts of the currently displayed scene). There are several versions available, from a quite cheap, but less powerful version for beginners to the real render monsters that also allow complex animations.
                  Blah

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                  • #54
                    Le Cave
                    Attached Files
                    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                    Ben Kenobi: "That means I'm doing something right. "

                    Comment


                    • #55
                      Re: Nice thread, nice pics

                      Originally posted by BeBro
                      Well I love creating 3d GFX. IMO, one of the best 3d software packages is Maxon Cinema 4D, however, it is very expensive.

                      The best for me is the object editor, it is quite easy to use. Also the raytracer is very fast, you can also render quick previews directly in the editor (or even just parts of the currently displayed scene). There are several versions available, from a quite cheap, but less powerful version for beginners to the real render monsters that also allow complex animations.
                      I used Truespace. It's editor is also easy to use, and the rendering is pretty quick. It's also cheap. Comparatively, of course
                      (\__/) 07/07/1937 - Never forget
                      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                      (")_(") "Starting the fire from within."

                      Comment


                      • #56
                        My last - but not least - attempt with pov-ray.
                        Attached Files
                        I'm not a complete idiot: some parts are still missing.

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                        • #57
                          UR: yes, I heard of it, but never worked with Truespace

                          aaglo: they look really professional - just for fun, or for use in a game or so?

                          And a litte thing from me, rendered with Cinema 4d...
                          Attached Files
                          Last edited by BeBMan; August 6, 2002, 09:53.
                          Blah

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                          • #58
                            That looks good, except for the sea.

                            Did you , eh, "acquire" your copy of the program, eh?
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

                            Comment


                            • #59
                              Well, I had luck, I bought the first version of C4D for the good old Amiga computer years ago, it was veeery cheap (ca. 190 DM, I guess that are 90 - 100 US Dollars). Later, Maxon made the more powerful PC and Mac versions, and offered cross updates for registered users relatively cheap, so I could spend some hundred DM for an update to the XL version (instead of several thousand, so much cost a complete new version)
                              Blah

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                              • #60
                                Did you model them ships yourself? If so what technique did you use: Spline, Box or Patch modelling?

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