This scene is a mountain.
It's done with 3 actual layers, one with each texture.
All 3 layers are displacement mapped using fractals, so they have the same mountaneous form. I've randomize the transparancy with a gradient ramp for each layer so random parts are transparent, so it's possible to see parts of the layers below which results in the mixed-ground look (since all 3 textures are static materials). All three layers are bump-mapped with noise.
The clouds and sky are simply a texture with a box drawn on it.
I put in an omni light right behind the mountains to fake the real sun.
It's done with 3 actual layers, one with each texture.
All 3 layers are displacement mapped using fractals, so they have the same mountaneous form. I've randomize the transparancy with a gradient ramp for each layer so random parts are transparent, so it's possible to see parts of the layers below which results in the mixed-ground look (since all 3 textures are static materials). All three layers are bump-mapped with noise.
The clouds and sky are simply a texture with a box drawn on it.
I put in an omni light right behind the mountains to fake the real sun.
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