Fine. I'll pick the locks, you disable the poison needle and gas traps.
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Character Creation Thread
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so far party consists of
2 rangers
1 paladin
1 rogue
1 artisan (rogue)
2 barbarrians
1 monk/druid
1 fighter
2 clerics
(another fighter??? Makeo??)
1 sorcerer
(another rogue???)
a little light on the spell casting, but ok (2 rogues will get some magic)
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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I am just not sure, it does not go into details there
it is either under blacksmithing or metalworking, Victor would probably decide which (I might want to change my craft to blacksmithing)
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Originally posted by The Mad Monk
Quarterstaff -- as long as it's viable, and probably after that. The daggers are there for chucking, and in case a shadow looks at her funny.
I'm hoping for role playing, I get more than enough power gaming from Diablo II.
Hm. PowerPlay in Diablo II? Well i played on 3 2v2 PvP LAN tournaments (1st, 2nd and 4th place from 10 commands) - it was interesting. But on bnet it's more important to have a good items (i had a 9th lvl char on Bnet and 28th lvl char on LAN - less than we got on tournamets in several hours. It's not interesting to play a standart way IMHO). And almost everyone knows good skills. So IMHO there is no PowerPlay in Diablo II.Knowledge is Power
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Originally posted by Sandman
I was having second thoughts about power attack for my barbarian. Should I pick another feat instead? I'm currently looking at iron will, dodge, improved initative, and combat reflexes.
If you don't have Int 13+ for Expertise Feat, you may take a Wolf Berserker Feat - it's a feat for Barbarians from a Wolf berserker lodge (but then perhaps you must be from Rashemen region of Faerun because you're 1st lvl character).Originally posted by Kramerman
well, cleave could be really helpful for a barbarian (and most fighter types), so if you are looking at that feat, you will have to take power attack as a prerequisite. This is what i suualy do, because as a fighter charcater, i find that cleave is very useful.
but as a barabarian, those other feats could be useful to.Last edited by Ellestar; July 22, 2003, 05:21.Knowledge is Power
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Deacon Welkamt Aarston(m)- Dwarven Cleric 1 (MattH)
Darvin Helder - NG Human Sor 1 (Bookwyrm)
Rags - CN Halfling Male Sorcerer 1 (dejoin)
Dolor - Elf Wizard (Solver)
Ript - Human Male LN Fighter 1 (dejoin)
Half-Elf LG Paladin (FrustratedPoet)
Ostler of the Rushmores - Human Male NG Bard 1 (Felch)
? - Lawful Neutral Human Monk 0/Druid 0 (Urban Ranger)
Makeo Mixtakano - Human Male CN Fighter 1 (Makeo)
Vexander Sangreal - Half-Elf Male NG Fighter 1(FrustratedPoet)
Tantallon Dirle - Human CG Barbarian 1 (Sandman)
Kyllight Cindwesdon - Human Ranger (SlowwHand)
Kruz - Human Male CG Barbarian 1 (korn469)
Arenwen, CN Wild Elf Cleric 1 (Ellestar)
Lord Braddock of Ahtlaka - Aasimar Male LG Paladin 0 (Kramerman)
Morganna - Human Female CN Rogue 1 (The Mad Monk)
Morden Calhoun - Half-elf CG Ranger 1 (Lonestar)
Tarna - Human Female NG Rogue 1 (Jon Miller)Last edited by Ellestar; July 24, 2003, 04:15.Knowledge is Power
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