So , 12 on constitution, and I can go up on another by one. Make it wisdom.
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Life is not measured by the number of breaths you take, but by the moments that take your breath away.
"Hating America is something best left to Mobius. He is an expert Yank hater.
He also hates Texans and Australians, he does diversify." ~ Braindead
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i have a question in regards to skills. i'm allowed 12. I was thinking of taking
Climb
Jump
Move Silently
Ride
Swim
Tumble
Ellestar advized to take three with four ranks in each. What does ranks in mean.
If I choose six skills that would mean I have two ranks in each. Does this just make me better in these skills. ie their result x2?
Is it better to choose 1, 3 6 or 12??Hold my girlfriend while I kiss your skis.
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To Makeo:
then you are using a skill, you are rolling 1d20+rank in this skill+modifiers (ability, magic items etc.) vs a Difficulty Class (DC) of a given task (easier task - lower DC)
You may have no more than (3+Character Level) ranks in class skills (see your class description for a list of class skills or a table in Skills Chapter in PHB) and no more than (3+Character Level)/2 in cross-class skill.
You must pay double amount of skill points to increase cross-class skills.Last edited by Ellestar; July 14, 2003, 17:09.Knowledge is Power
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hmm... before i finish my character, i had a question about house rules:
See, when i play with my friends, we thought it was both easier and better (more realistic) to have the tower shield just work like the tower shields do in the DnD video games (Neverwinter nights and baldurs gate, for example, tho i know baldurs gate was 2nd ed rules), that is they are just like Large shields, but give a +3 to AC. We toyed around with maybe declaring the use of it to hide behind or whatever, like the rules for using it in 3rd editon have you use it, but decided it was just easiest and made most sense for a tower shield to give +3 to AC.
I was wondering if we could use the Tower Shield like this, or if we are gonna do it by the book. I personally think this is much better and easier and makes more sense, tho it does kinda downgrade the potential effectiveness of the tower shield.
in the meantime i guess ill just do it as i have it, and can always go back and change it before we start playing, if need be."I bet Ikarus eats his own spunk..."
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Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum
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Originally posted by Makeo
ok i think i understand that.so by me taking 2 ranks in 6 rather than four ranks in 3 i am reducing my roll value by two correct?
do you think this is a problem?
Therefore, it is best in my opinion at 1st level to put 4 ranks into as many skills as you can, rather then putting a few ranks in everything"I bet Ikarus eats his own spunk..."
- BLACKENED from America's Army: Operations
Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum
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MattH asked
In 3rd, does the Priest still get a 10%exp bonus w/ a wisdom of 16?
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i cant find the carying capacity table posted earlier, could someone please repost it if they know it or know where its at?"I bet Ikarus eats his own spunk..."
- BLACKENED from America's Army: Operations
Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum
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thanks"I bet Ikarus eats his own spunk..."
- BLACKENED from America's Army: Operations
Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum
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NAME: Kruz
RACE: Human
GENDER: Male
CLASS: Barbarian
ALIGNMENT: Chaotic Good
LVL: 1
REGION: ?
SPEED: 40ft
ATTRIBUTES: Stat [modifier]
STR: 18 [+4]
DEX: 14 [+2]
CON: 14 [+2]
INT: 10 [0]
WIS: 10 [ 0]
CHA: 8 [-1]
HP: 14 (d12 + 2 Con) (+11/level)
AC: ?
INIT: +2 (DEX)
FORT: +4 (2 base, +2 con +2 barb)
REF: +2 (0 base, +2 dex)
WILL: 0 (0 base, 0 wis)
FEATS: Power Attack, Cleave
SKILLS:
?
LANGUAGE:
Racial: Common
Regional: ?
Bonus:?
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So I screwed up? Cause I'm fairly rounded.
I DID give some tiny emphasis to a Ranger's strong-suit.
Or should I have emphasized the others instead?
Hell with it. I'm holding what I got.
And from a previous statement of mine, I can't lower constitution and raise Wisdom. Different cost, so I'll raise intelligence.
Human Ranger, good if that comes into play.
Strength = 14 (cost of 6)
Dexterity = 14 (cost of 6)
Constitution = 12 (cost of 5)
Intelligence = 14 (cost of 5)
Wisdom = 14 (cost of 6)
Charisma = 12 (cost of 4)
I guess this will do.
This will be my name. "Kyllight Cindwesdon"Last edited by SlowwHand; July 14, 2003, 17:53.Life is not measured by the number of breaths you take, but by the moments that take your breath away.
"Hating America is something best left to Mobius. He is an expert Yank hater.
He also hates Texans and Australians, he does diversify." ~ Braindead
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Arenwen, CG Wild Elf Cleric 1
Patron Deity: Labelas Enoreth
Channels positive energy
Str: 14 (+2) [+6]
Dex: 18 (+4) {16+2 Race} [10]
Con: 10 (+0) [2]
Int: 10 (+0) {12-2 Race} [4]
Wis: 15 (+2) [8]
Cha: 10 (+0) [2]
HP: 8
BAB: +0
Initiative: +8 (+4 Dex +4 Improved Initiative)
AC 17 (+3 Armor, +4 Dex)
Saves
Fort +2 (+2 base +0 Con)
Ref +4 (+4 Dex)
Will +4 (+2 base +2 Wis)
Attack bonus:
Melee: +2 (+2 Str)
Ranged: +4 (+4 Dex)
Feats:
Improved Initiative (Time Domain)
Point-Blank Shot (Elf Domain)
Rapid Shot
Attacks:
Longbow +4 or +2/+2
Club +2
Damage:
Longbow 1d8
Club 1d6+2
Skills:
Concentration 4 (4 ranks)
Knowledge (Religion) 4 (4 ranks)
Listen 4 (+2 Race +2 Wis)
Search 2 (+2 Race)
Spot 4 (+2 Race +2 Wis)
Spells:
0) Light, Detect Magic, Cure Minor Wounds
1) Wieldskill, Wieldskill, (Domain) True Strike
Equipment: (starting 200gp)
Longbow 75 gp 3lb
Club 3lb
Bolas, 2-ball *3 15gp gp 6lb
Studded leather 25 gp, +3 AC, 5 Max Dex, -1 Armor Check Penalty, 20 lb
Backpack 2gp 2lb
Bedroll 1sp 5lb
Case, map or scroll 1gp 1/2 lb
Lamp, common 1sp 1lb
Torch 1cp 1lb
Ink 1gp
Paper * 20 8gp
Rations, trail (per day)*7 3,5gp 7lb
Rope, silk (50 ft.) 10 gp 5lb
Waterskin 1gp 4lb
Holy symbol, wooden 1gp 1lb
Cleric’s vestments 5gp 6lb
Explorer’s outfit (free?) 8lb
Cold weather outfit 8gp 7lb
CrowbarLast edited by Ellestar; August 4, 2003, 06:38.Knowledge is Power
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