The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Never played before so I think I´m going to watch this and see what I can do later, if you don´t mind of course. Sounds fun .
The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power.
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Originally posted by Carlos113
Never played before so I think I´m going to watch this and see what I can do later, if you don´t mind of course. Sounds fun .
The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power.
Join Eventis, the land of spam and unspeakable horrors!
Maximum starting value, before adjustments, per stat. is 18, yeilding an average of 9 per stat. A point system would assigned each player like 54 points to disperse amongst each stat as the player wishes...
Generally, all point systems I have played have given like 60 to 70 points to start with...
Good point, but if you allow point swapping between stats that inequality will arise. Also, one could allow for the players to buy points with their initial cps...
well, the enequality is only skin deep. Everyone has the same points, so even if they distribute them differently, their attributes will be different, but everyone would have relatively the same power. Yes, one person may be stronger, but another would just have a proportional amount in wisdom or constitution or something like that. With random rolls, the variety of attributes (and thus the variety of types of characters, which is what really makes role playing neat) is astounding, especially if you allow players to take some points form some rolls and add them to others (with limits on this, obviously)
Wisdom is weak enough for non-divine spellcasters, no need to weaken it by removing perception stuff from wisdom.
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
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