When you do: sqrt(NS population), do you do the NS population in millions, billions . . . or what?
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Okay, I think I'm getting the right answers now.
Karakas' NS population is: 3,361,000,000
sqrt(3,361,000,000) = 57,974.13216
Effective population = 57,974.13216 x 5,500 = 318,857,727
Edit: Before I was not only misreading the answer but also pressing the wrong buttons on my calculator.Everything changes, but nothing is truly lost.
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Huge nations are still at an advantage, but I think it's acceptably reduced.
The only problem is that all nations are either moderately big, or reasonably small.
There are no extremes, as there are IRL.
Maybe we should have all picked our populations, but I don't really see a way to keep that fair.Hello, you've reached Majestic-12 Headquarters.
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You're probably right. While I would have chosen to be a country of about 30-40 million, someone probably would have requested a country of 5 billion genetically engineered super-soldiers of unusual size and strength and the whole thing would have gone to hell.Everything changes, but nothing is truly lost.
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Maybe the result should take another step and give you a range instead of an exact number. This would limit us while also giving us some flexibility to choose our own populations within certain limits.
If result of calculations already introduced in this thread are "x" then the actual result is anywhere of the player's choosing within the range of "y - x through x + y." I don't know how we figure out "y," but it should probably scale also.copywrite R Lecrone 2004
yeah, i said it...
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Originally posted by Kalius while he still seemed to exist
I concur. Maybe we should make a UN General Assembly thread for the Apolyton region, where the talk is moderated as in the General Assembly (i.e. one person talks about an issue, the chair-nation receives via PM requests to question the speech giver, the speech giver replies and he moves on the the next question. The chair decides how many Qs are asked (e.g. 2 or 3)).Everything changes, but nothing is truly lost.
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Originally posted by arkatahten
Maybe the result should take another step and give you a range instead of an exact number. This would limit us while also giving us some flexibility to choose our own populations within certain limits.
If result of calculations already introduced in this thread are "x" then the actual result is anywhere of the player's choosing within the range of "y - x through x + y." I don't know how we figure out "y," but it should probably scale also.Everything changes, but nothing is truly lost.
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Originally posted by Mr. President
I think having a regional (or world, if we want to be one contained pocket of the multiverse) Assembly would be an interesting thing. I would think, however, it might be better with something slightly more free-form: Someone proposes an issue and people take turns making in-character comments. Then we could vote on useless resolutions and censure countries we don't like
Regarding population: we could have a rule saying that you could vary your population from the number given by any amount you liked, but, if you go over, the original number is what's used for economic calculations and the like, so you could still have nations with populations in the billions, but they'd also be extremely poor.
Or we could just allow you to alter your figures by 15-20% in either direction, possibly using the system above (which would encourage smaller populations while not making them ridiculous).
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Not exactly; if they're technically large nations, they'll have a larger GDP per capita, but they'll still have the same overall. Of course, given that a higher per capita GDP gives you more resoruces to spend on things like defence (less has to go on supporting each person), you still have an advantage if you're smaller.
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