I feel like a total moron, but I just can't get WAW to work. When I start it up I get slic errors in the WAW_script.slc:2700 TRUST_LOSS_UNPROVOKED_ATTACK not found in string database and following lines. I go over them and the game crashes. I do have DebugSlic=No and I've got the german version of the game - I copied the files in the English folder over to the german one but that didn't do it. Am I missing something here?
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World At War! (1900-1950)
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About the "turnlength.txt" thing, I didn't oversight it, and I did try to get the date to work properly (it's mentioned in the readme actually. ). WAW runs on a month-by-month basis, unless it's a scenario there's no way to do 12-turns per year by using the standard config files. I also found no way to use a turnlength.txt for the MOD either. Believe me, I tried.
Mapfi:
Check your strings folder, and make sure that all the WAW string files are in there. To be doubly sure, check WAW_strings.txt for the files it uses. If desperate, backup your old strings.txt (rename to .bak or something), rename WAW_strings.txt to strings.txt, and change WAW_gamedata.txt (is that the name of the file?) in the SLIC folder to point to strings.txt.
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Well, found the problem:
The WAW strings are all there, the pointers are allright but what's missing is the strings mentioned in my previous post. I found a section of ###Trust Warning Messages at the very end of the original info_str.txt, right after the PBEM messages. The WAW_info_str.txt just ends there. So when I include the missing part, WAW runs as it should.
So why was the only one to encounter this problem? Is the German game the reason? Martin, any experiences?
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Originally posted by mapfi
Well, found the problem:
The WAW strings are all there, the pointers are allright but what's missing is the strings mentioned in my previous post. I found a section of ###Trust Warning Messages at the very end of the original info_str.txt, right after the PBEM messages. The WAW_info_str.txt just ends there. So when I include the missing part, WAW runs as it should.
So why was the only one to encounter this problem? Is the German game the reason? Martin, any experiences?
-MartinCiv2 military advisor: "No complaints, Sir!"
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Originally posted by mapfi
Aha, so that's it. Well, Martin, why don't you just take all the mods so far available and translate them for all German speaking people (like with SAP)? - piece of cake...
-MartinCiv2 military advisor: "No complaints, Sir!"
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Question is, if besides you, me, Jesper and another 1-5 people anybody even uses a German version of the game modded? No sense in doing a lot of work for just a few.
well, if it's not that difficult to do one should probably start with cradle - I could volunteer for some translation work, if that's what you wanted to hear
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Originally posted by mapfi
Question is, if besides you, me, Jesper and another 1-5 people anybody even uses a German version of the game modded? No sense in doing a lot of work for just a few.
Originally posted by mapfi
well, if it's not that difficult to do one should probably start with cradle - I could volunteer for some translation work, if that's what you wanted to hear
-MartinCiv2 military advisor: "No complaints, Sir!"
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Originally posted by mapfi
Aha, so that's it. Well, Martin, why don't you just take all the mods so far available and translate them for all German speaking people (like with SAP)? - piece of cake...
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I got an error trying to run the WOW scenario, posted in the Directory, and loading it up, I got this error:
"SPRITE_STORMTROOPER not found in Sprite database"
What's the problem?
BTW, I can't seem to play very far, as the mod just randomly crashes(without the scenario), with no warning or explanations.
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Hey, folks.
I downloaded the WAW scenario that is in the Apolyton directory, but I'm having problems loading it. When I try to, it plainly says, "Cannot find sprite STORMTROOPER, RED_ARMY_CORPS" etc.. Anyone know how I can fix this?
I'll be using that scenario is my base for the Cold War scenario that I'm just itching to make.
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you need WAW MOD before the WAW scenario works.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Thank you
Dear Dale, Thank you for bringing this WAW mod together. My sons were watching me play, and are itching to get their own game started. I finished up a Cradle 1.32 game, and found it strategically challenging (with interesting improvements that make a great game better), but long. WAW has more immediate action and a stronger sense of getting down to business. At this time in my life, I have a hard time remembering all the nuances developed during a game. Coming back to a WAW game, I feel like I can check the diplomacy to see who (if any) is friendly and who is my strongest opponent. That is enough to get the turn started. I may have a week or two go by between sessions, and may only be able to play 5 turns per session. I am enjoying your faster paced shoot-em up strategy mod. It is interesting to see how different people interpret CTP2 and develop the mods. I appreciate your work and look forward to trying other mods.
I am sure that you know that Hexagonian named one of the cities for the Hexagonian race after you in Cradle. I found it hard to go against the Hexagonians and to conquer the city of Dale; So I lived in peace side by side with knights stacked on every border square to keep the prophets out and intimidate Hexagonian into fighting someone else. Cradle is, by far, the best mod that I have completed yet. WAW is next on the list to try and complete. We will see if I can complete it, (or will I have the Nazi's trampling my flag?) We shall see...
Gordon
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