It worked! It Worked!
I think it is a good idea and it did worked . One of the things i always thought funny was the city bein in the unit.txt and since i could change the units, why not change the cities?
The first thing in my mind was to make the Leviathon has Pop and can build but it did not work out.
Then a lamp lighted over my head . Why not make Colonies like civ3 to get resources? And it did worked.
Here is what i did:
1) I Copied the UNIT_CITY, paste it and changeg the name to UNIT_COLONY. I deleted the lines city growth coefficient and NeedsNoSupport. I also gave it a simbolic foodhunger.
2) I created the unit Colonizer. A settler with the lines SettleCityType UNIT_COLONY and SettleSize 0.
3) I went over the Citysize*.txt files and where there was the CITYSIZE_ZERO i changed the line RadiusVision from 1.414 to 0 in all these files.
As a result i got a Unit (the colonizer) that could settle a Colony: City wich has Pop 0, cant grow and does not have radius (The radius is the colony itself).
Conclusions: This new city type could be used to get Goods outside of yours cities borders but it does not need roads like in civ3 what i think it is better because that way you can build overseas colonies. And it still can build what isnt a bad feature it even looks realistic.
We just need to teach the AI to build this colonies over the Goods and to make the colonies disband itself when another city's radius reachs it. A new city sprite was also going to be nice although the Ancient Palace type of city sprite of Martins CityMod2 looks perfect.
What you guys think? Any pros and cons?
I think it is a good idea and it did worked . One of the things i always thought funny was the city bein in the unit.txt and since i could change the units, why not change the cities?
The first thing in my mind was to make the Leviathon has Pop and can build but it did not work out.
Then a lamp lighted over my head . Why not make Colonies like civ3 to get resources? And it did worked.
Here is what i did:
1) I Copied the UNIT_CITY, paste it and changeg the name to UNIT_COLONY. I deleted the lines city growth coefficient and NeedsNoSupport. I also gave it a simbolic foodhunger.
2) I created the unit Colonizer. A settler with the lines SettleCityType UNIT_COLONY and SettleSize 0.
3) I went over the Citysize*.txt files and where there was the CITYSIZE_ZERO i changed the line RadiusVision from 1.414 to 0 in all these files.
As a result i got a Unit (the colonizer) that could settle a Colony: City wich has Pop 0, cant grow and does not have radius (The radius is the colony itself).
Conclusions: This new city type could be used to get Goods outside of yours cities borders but it does not need roads like in civ3 what i think it is better because that way you can build overseas colonies. And it still can build what isnt a bad feature it even looks realistic.
We just need to teach the AI to build this colonies over the Goods and to make the colonies disband itself when another city's radius reachs it. A new city sprite was also going to be nice although the Ancient Palace type of city sprite of Martins CityMod2 looks perfect.
What you guys think? Any pros and cons?
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