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  • #46
    pedrun this is so easy to do give me a few months and I could get this to generate off a tile imp let alone a unit with slaves just wiping past it.
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

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    • #47
      Is this possible?

      While watching a documentary about the Essex on the Discovery channel a thought struck me....

      Can whaling/fishing fleets be instituted as "mobile colonies" on the seas? I would imagine that once made/launched you might not have control over them (see them). You would occasionally get reports of sightings of a school of tuna or a huge haul of whale taken far from home. Perhaps even the loss of a ship due to storms.

      I understand it is rather random (and thereby less desirable) a situation but whaling served as a huge business for coastal towns in the 19th and 20th centuries. And the lack of control would simulate some of the apprehension and risk involved for coastal cities. That rely too heavily on a single industry.

      I suppose a democratic situation could also arise where there would be a requested ban on whaling?

      Just some thoughts
      "...the aim of most scientists is to know more and more about less and less, and to describe what it is they know in terms of such precision as to be virtually incomprehensible to their colleagues, let alone the general public."

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      • #48
        I guess you can set up a "Whaler Industry" building that made a SLIC event so that at random, every few turns you got a food bonus, or extra population point.

        I can't see an advantage over placing nets though...
        Concrete, Abstract, or Squoingy?
        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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        • #49
          True, true....

          Hadn't thought it through, I suppose. ...

          No need for complexity for complexity's sake.
          "...the aim of most scientists is to know more and more about less and less, and to describe what it is they know in terms of such precision as to be virtually incomprehensible to their colleagues, let alone the general public."

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          • #50
            BigMc, You lost me. Can you explain in details what you are up to?


            ToonGoon, you gave me an idea What about a new kind of
            colony. Using units.
            I will try to explain
            Code:
            HandleEvent(BeginTurn) 'unittraders' post {
            - get unit by index
                 - if unit type is a merchant (or whatever)
                 - check if its location has good
                     - If there is and unit is entrenched
                          - look for nearest city (if is sea unit look for nearest city with beach in it neghbor
                          - this city collects good 
            }
            I know all the fuction/events needed exist we can only hope it works. I will try to create a real code later.
            What you guys think?
            Last edited by Pedrunn; August 5, 2002, 23:37.
            "Kill a man and you are a murder.
            Kill thousands and you are a conquer.
            Kill all and you are a God!"
            -Jean Rostand

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            • #51
              Pedrunn, I have to admit that since I'm not really a SLICer that I merely skimmed over most of the posts. I did see that size 0 cities were being discussed. I assumed that making colony "units" was considered and dismissed already.....

              Well, glad I could help at least move the discussion in another direction.
              "...the aim of most scientists is to know more and more about less and less, and to describe what it is they know in terms of such precision as to be virtually incomprehensible to their colleagues, let alone the general public."

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              • #52
                Pedrunn, how do you make a city collect a good when this good is not in it's radius? I'm not sure if this is possible (but my knowledge on good-related SLIC is not that great so that doesn't have to mean anything)...

                If that does work, you would ideally want to use a tile improvements as colonies: they don't increase city limit/screw up the UI, they can't cause problems during capture (I have no idea what would happen if you tried to capture a size 0 city but I'm sure it would cause *some* sort of problem for this feature), they don't make it impossible for size 12 stackt to enter the tile, etc. Basically it would be identical to city expansion (you could even reuse the graphics) but this time it would have a far greater impact on gameplay...
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                • #53
                  Tile imps might well be less problematic - still you will be restricted to your city limits won't you? Is it possible with SLIC, to place a tile imp outside of you cities control area or empire border?
                  You could just 'pillage' an enemy colony to get rid of it - which would force some units to sit in defense of a good colony.From a MP aspect this would be great!
                  'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                  Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                  • #54
                    It is possible to create a tile imp outside of your border if it's a fortress-style one (and I believe you can set this flag in other timps - IIRC it's in the FAQ) so long as it's within unit sight range. Even if it's not possible to trade the good, it could still be taken into account for purposes like the good-dependant advances.

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                    • #55
                      Doh! yeah stoopid me - i knew that
                      Martin has done some good stuff with the Fort, like using it to extend borders and getting the AI to use it to join cities by road.So that could be good to look at?
                      'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                      Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                      • #56
                        Well then pedrun I had the idea of actually growing colonies in to small cities but make any pop over 1 migrate into a bigger city so a colonies allows your cities to grew quicker.

                        Then when the capitol makes a improvement like force field it then automatically grows over the colony.

                        I also had the idea of making the colonies of a tile imp.

                        Is that better.

                        I am just working on the slic now.

                        The other thing I am working on is two kinds of colony Land and sea the sea coming after naites or something
                        "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                        The BIG MC making ctp2 a much unsafer place.
                        Visit the big mc’s website

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                        • #57
                          The Tile Improvement colonies are better than city colonies.

                          But i dont believe that the tile improvement code is going to work.
                          All my hope lies in the CityCollectingGood(city, good) function not used to return a interger but to do something (as a void).
                          The function has this text about.

                          Code:
                          INT CityCollectingGood(city, good)
                          Return the amount of a particular good being collected in the city (excluding goods being brought in via trade).  Example:
                          
                          if(CityCollectingGood(city[0], GoodDB(TERRAIN_DESERT_GOOD_ONE)) {
                          
                                 //do stuff
                          
                          }
                          
                          //find out whether city[0] is collecting the Glass good
                          So it wasnt made for this mean at all. Yet "hope is the last one to die" (brazilian proverb).

                          The major problem about your solution is the radius of the colony wich will be 1 instead of 0 like i want. Unless we make all city 1 size with radius 0.
                          "Kill a man and you are a murder.
                          Kill thousands and you are a conquer.
                          Kill all and you are a God!"
                          -Jean Rostand

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                          • #58
                            Pedrun I want a smalle city radius it allows for the colonies to grow near by cities.

                            And from the improvement I was going to grow a city on top of that I have a sprite witch totally sea throw so you would just sea the tile imp.
                            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                            The BIG MC making ctp2 a much unsafer place.
                            Visit the big mc’s website

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                            • #59
                              So whats the latest on this.

                              Is it possible, it would be a great feature and what Jbytheway mentioned about every few turns having a message that said how many cities and colonies you had, this could be implemented along with the World Report that i mentioned in one of my other posts

                              here: http://apolyton.net/forums/showthrea...threadid=59262


                              SMIFFGIG
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                              • #60
                                i am working on the way to limit the size of the colony after that its childes play

                                any way i am having fun
                                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                                The BIG MC making ctp2 a much unsafer place.
                                Visit the big mc’s website

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