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Apolyton Pack v1.0! CTP2 the way it should be!

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  • #31
    Can someone help a newbie to modding files? I have the 1.1 patch installed and Modswapper and when I put the APv1.0 Pack in & try to start a game I get:

    "APOL_capturecity.slc:26:No function named DestroyBuilding", the same with ln. 47,
    "APOL_diplomod.slc:97:No function named GetPersonalityType", same for lns. 276 & 560, "No function named GetStopResearchAdvance"& "No function named GetAgreementDuration", respectively,
    and "APOL_airunit.slc:75:No function named TileHasImprovement"

    the files were put into my default/gamedata file.

    while i was able to begin a game, i don't want to get hundreds of turns in before finding that these errors crash the program or something.

    Any suggestions? So far the only mod I've been able to install successfully is the Frenzy AI which has made the Dutch delightfully agressive.
    Please endeavor, and take great care, not to unnecessarily and hubristically obfuscate your present composition with florid and overtly purple episodes of sloppy logorrheic fancy unless your purpose is to NOT be read.
    --WalterShakespeare

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    • #32
      Are you trying to run both Apolyton Pack and Frenzy. They might not work together. Other then that it could be you don't have patch, but you said you do or you need to rename the line Debug Slic = Yes to no or something like that in the userprofile.txt file, but I thought that was fixed.

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      • #33
        Thanks Guys - you'll be happy to know that the advice given was very helpful...

        (Thought about thanking y'all by name, but stumbled over whether to address The Immortal Wombat as "Wombat", "Immortal" or "The" - all three at once seemed over the top)

        Have now got the Med Mod II working, and am a little embarressed about the reason for my initial problem. I managed somehow to only install the texts file, none of the sprites or other files, and therefore the message saying that the spriteXXX was missing was perfectly correct. All that disk cleanup and defragging was a bit pointless. Should have checked the basics first.

        I understand the difference between Apoloyton Pack and Med Pack better now. Nice to see I was at least on the right track with that one.

        Will try out Craddle as well.

        Am now going to set up a couple of games and verify the science rate thing. I found as soon as I got into the game that discoveries came much faster again - so it may just have been my initial city setup and location.

        Anyway, am very very impressed with the mods.

        I will also start changing all the message texts to replace the default Activision strings telling me about other civs progress on starting/stopping wonders and my own builds of units with something a bit more atmospheric. May also fiddle with the era change messages as well.

        If anyone is interested, I'll put my text variations up here - it is about the only level of game change that I am competent to make!
        Chris Horscroft

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        • #34
          Wombat will do fine if you don't want to go over the top #

          Chris, while you're editing info_str.txt, can you let me know if you get aby problems with copying and pasting? When I'm using notepad, I can never copy-and-paste into info_str.txt or civilzation.txt, but most other documents are fine. For those two files I have to use EditPlus2, which is good, but always makes an annoying backup file, evern when you change just one character... Anyway, I digres, if you get any "out of memory" messages, (or even if you don't) could you let me know?
          Thanks

          Ben
          (The Immortal Wombat )
          Concrete, Abstract, or Squoingy?
          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

          Comment


          • #35
            Well, back from another great weekend off work. Now to business.......

            Oddible:
            Yes, the Ultra-gigantic maps version contains ALL other Apolyton Pack changes.

            Chris B:
            I've made Fascism the same pre-reqs as in CTP1. Mass Media and Nationalism. It'll come out in update to 1.01 soon.

            Chris Horscroft:
            The only Med Pack II changes I've used, are as mentioned before. I have used AI scripts from Med Pack II and Cradle to try to make the best AI available for CTP2. No units, advances or other wonders have changed, only fixes for certain things (Leviathon movement, Aristotle's notifications, etc).

            BJ:
            Thanks for the compliments on what we have so far.
            The difficulty levels are imo a little too well defined. 4 vs 1 settlers on impossible is damn impossible 3 vs 1 would be good for hardest level
            This is the point of my MOD. To make Impossible, really impossible. Aristotle's twin will be fixed in 1.01 (already done on my machine). Thanks for the bug report about the AI's capitals. I'll take a look at it.

            Doc Paradox:
            Reinstall the CTP2 patch as every one of those statements were implemented in the patch.

            Comment


            • #36
              Originally posted by Immortal Wombat
              Wombat will do fine if you don't want to go over the top #

              Chris, while you're editing info_str.txt, can you let me know if you get aby problems with copying and pasting? When I'm using notepad, I can never copy-and-paste into info_str.txt or civilzation.txt, but most other documents are fine. For those two files I have to use EditPlus2, which is good, but always makes an annoying backup file, evern when you change just one character... Anyway, I digres, if you get any "out of memory" messages, (or even if you don't) could you let me know?
              Thanks

              Ben
              (The Immortal Wombat )
              Use Wordpad mate. If you use Win98, Notepad can't handle any text file can be more than 53kb in size (or something). You'll find that what you're pasting will make the file larger than this and Notepad don't like it. So the fix is to use Wordpad.

              Comment


              • #37
                Dale- another suggestion about Fascism:
                Since Fascism was moved to the Renaissance, so was the Fascist, so they're pretty weak, you may want to increase their ratings and cost

                Comment


                • #38
                  Ah, thats very cunning. The settings won't open it in wordpad unless its too big, but I can't make it too big in notepad... I guess thats stupid Microsoft making two programs where one would do.
                  Concrete, Abstract, or Squoingy?
                  "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                  Comment


                  • #39
                    Dale,
                    I'm no modder, but I am somewhat of an amature historian. If you'll post (or email me) a list of GL entries you need I can start cranking them out a little at a time.
                    Any flames in this message are solely in the mind of the reader.

                    Comment


                    • #40
                      Originally posted by Immortal Wombat
                      Ah, thats very cunning. The settings won't open it in wordpad unless its too big, but I can't make it too big in notepad... I guess thats stupid Microsoft making two programs where one would do.
                      Ben you could put a wordpad link in your C:\windows\SendTo\ folder, then you will find a link to wordpad in the send to menue under file.

                      -Martin
                      Civ2 military advisor: "No complaints, Sir!"

                      Comment


                      • #41
                        I installed the Apolyton pack using Modswap and Winzip, and got the same SLIC error messages as Doc Paradox.

                        I had a game under way and found my Ramayana had been swapped for the Pyramids, an ancient civilisation behind me in science had somehow managed to build the Central Matter Decompiler and there was still no warning about the Lyceum.

                        Also, I get bizarre messages coming up on the "Messages" tab eg "Otto von Bismarck" or "2" rather than "Edinburgh has built a granary".

                        Is the problem that I installed part way through a game, or do I need to download this "1.1 patch"?

                        1st time I have dabbled in mods so I'm easily confused I guess...

                        Comment


                        • #42
                          You need the patch to play any or all of the CTP2 mods on Apolyton.
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                          Comment


                          • #43
                            IW,
                            *OT mode*
                            Actually, you can turn EditPlus's backup feature off...somewhere (try Tools -> Preferences -> Files). I really recommend EditPlus users to experiment with all the features and preferences, they are innumerable and they are what makes EditPlus (IMNSHO) the best text editor in existance, for all files and not just for SLIC (waaaayyy better than NotePad or WordPad anyway).

                            BTW, EditPlus users can avoid NotePad altogether by checking the 'Associate in Explorer' box in that same Preferences screen, under Files -> Settings & Syntax, with Text selected as file type. Now all textfiles will by default be opened in EditPlus (all this goes for v2.10, it may work slightly different in other versions).

                            */OT mode*
                            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                            Comment


                            • #44
                              Rob_outram, when you install a new mod you should start new games with them. Some (but not all) of the data from the game's text files is saved with the game, which can (and usually will) lead to problems when you continue an old game with different game-files.

                              And of course you will also need to have the patch installed for most mods because they use some new slic functions that were added in the patch.

                              Comment


                              • #45
                                Originally posted by Locutus
                                IW,
                                *OT mode*
                                Actually, you can turn EditPlus's backup feature off...somewhere (try Tools -> Preferences -> Files). I really recommend EditPlus users to experiment with all the features and preferences, they are innumerable and they are what makes EditPlus (IMNSHO) the best text editor in existance, for all files and not just for SLIC (waaaayyy better than NotePad or WordPad anyway).

                                BTW, EditPlus users can avoid NotePad altogether by checking the 'Associate in Explorer' box in that same Preferences screen, under Files -> Settings & Syntax, with Text selected as file type. Now all textfiles will by default be opened in EditPlus (all this goes for v2.10, it may work slightly different in other versions).

                                */OT mode*
                                Locutus, where can I get EditPlus? Plz post a link?
                                Thanks,
                                Any flames in this message are solely in the mind of the reader.

                                Comment

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