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Apolyton Pack v1.0! CTP2 the way it should be!

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  • #76
    ADVANCE_OCEANOGRAPHY



    The advances ADVANCE_OCEANOGRAPHY, ADVANCE_COMPASS, ADVANCE_ENGINEERING, ADVANCE_AGRO_INDUSTRY, ADVANCE_TELEGRAPH, ADVANCE_WHEEL, ADVANCE_PLASTICS,
    ADVANCE_RADIO, ADVANCE_HIGH_PRES_CONSTRUCTION specified in the tileimp.txt is not in the advance database.

    Will there be a new advance.txt in an apolyton pack 1.02?

    Comment


    • #77
      I have a newbie question. After installing the modswapper, I installed the apolyton mod v1.0 (v1.01 produced the same result). When I launch either of the two options from the modswapper, I get this error message, "SLIC Error, D:\Games\Call To Power 2\ctp2_data\default\gamedata\APOL_capturecity.slc: 26: No Function named DestroyBuilding"

      I get several of these error messages in a row then the game loads. In the game, I choose new game and I get the same set of error messages, then the screen gets all garbled and unreadable. If I revert to the unmodded game, it works fine.

      Looking in the slc file, I do not see any reference to 'DestroyBuilding'.

      Has anyone else seen this?

      I am using W2k SP1.

      Comment


      • #78


        I don't think SP1 has anything to do with it. You can try SP2 but be sure to get the 104MB download. The 500k download is a web based update and does not update everything correctly. Especially the dot4.sys virtual port driver. Which a lot of peripheral devices use.

        You don't need to worry if you used the web based update for SP1. Microsoft has not reported any issues with installing SP2 over a web based update of SP1.

        Be carefull though if you have a printer or external DVD or CD-ROM you should uninstall those then install SP2. It might not be required for everyone but I have seen some printer software start acting funny after you install SP2 if you don't uninstall them first.

        What I would be sure of is that you have version 1.11 of CTP2

        I am using the slic and I don't have any errors.

        Comment


        • #79


          OOppss, Boba Fett I forgot to say also that the path you have chosen may not be the best for Call To Power.

          I have seen some software that can't be installed in a diferent directory than where the install program wants to put the game. You can change the drive letter, but not the path.

          for example if the game wants C:\Program Files\Call To Power 2\ and you change it to D:\Program Files\Call To Power 2\ then that is ok.

          if the game wants C:\Program Files\Call To Power 2\ and you change it to D:\Games\Call To Power 2\ then if the program is not written 100% perfect (which never happens ) then maybe some parts of the program will look in only \Program Files\Call To Power 2\ for information that the EXE of the game wants and may not find what it needs to work correctly.

          Comment


          • #80
            Updates........

            Edward:
            Thanks for the positive feedback. It's good to hear the MOD is going down well. I'll get the aqueduct fixed and put it in an update_1.02 file soon. Once other changes are made.

            Heimdall:
            Ahhh........ that's what I forgot to put in the readme file! DebugSlic=No must be set in userprofile.txt. *bangs forehead* As for making the AI more agressive, I've gone for a more expanded AI than that of Cradle. I've enhanced the combat ability of the AI using some of Cradle's MODS, but also the diplo/science/economic ability of the AI as well. Basically, I'm trying for a well-rounded AI, not just a military minded AI. Hope this explains it. If it's just combat AI's you want, use Cradle.

            DanoPDX:
            I replied by email to your query, but just to reiterate for others who might get this error. Apolyton Pack does not make use of the file tileimp.txt. I know the pack rolled out with the file APOL_tileimp.txt in it, but it does not get used. If you ARE getting these errors, you must go into "APOL_gamefile.txt" and "APOLUL_gamefile.txt" and delete "APOL_" from the line containing tileimp.txt. This will fix the problem.

            Boba Fett:
            Not using Win2K, I can't help you on that aspect. But make sure your CTP2 has the Activision patch installed or you'll get about 5 or 6 error msgs.

            ALL:
            I will publish one last update file for the Apolyton Pack. This will be v1.02 of Apolyton Pack. So this is the last chance for changes/additions/bugs to be fixed. At this point we have:
            - airunit.slc
            - aqueducts
            Let me know through this thread if there are any other problems.

            Comment


            • #81
              For some reason, the patch did not install properly. I re-installed it and the mod works great. Except for one error message I get whenever I conquer a city.

              I get the following error now, "In Object MM2_CapitalCaptured, variables "MM2_CapitalCaptured#tmpCity1' and 'noname' are of different types." There is another error box, but I did not capture it.

              I click through it and the game moves on. So far I have only captured three cities but it happened every time.

              Thanks for the help all.

              Comment


              • #82
                Dale,

                I have been having a great game but something weird happened the other day:

                After successfully destroying a stack of 12 enemies, I was attacked by a stack of 12 barbarians archers that came from nowhere. I didn't see them come!!! I defeated those barely, but it went on and on (3 times in fact) and my city fell

                The same thing has happened in cradle 1.2 and you are both using common files. Do you know from were the problem is coming?

                cheers

                Comment


                • #83
                  Another newbie question here.....forgive me if this one has been asked before.

                  I have installed the Apol Pack v1.1 with modswapper and have noticed that in the diplomacy screen there seems to be an error. I'm talking about when you view intelligence on another country the leaders name is the same name as the leader of your country. Also the picture of the leader shown is the one of your leader. Very minor problem really but I was wondering if anyone else has seen this.
                  signature not visible until patch comes out.

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                  • #84
                    Well the Apolyton Pack sure has made CTP2 MUCH better, but...
                    those slic-errors. In the Apolyton pack 1.0 I received numerous slic errors, but in the new version just one (I never saw more of them). So you're my only lifeline to this problem! I haven't figured out how should this be solved. The error I get is:

                    SLIC ERROR
                    In object CheckForUnit, function _GetUnitFromArmy: Value out of bonds

                    Any help would be much appreciated!

                    Comment


                    • #85
                      Another comment or two..

                      First of all, thanks to all who made the different mod's and to Dale for compiling them. I had initially bought and played CTP2 for a week or so before shelving it because it was more of the same old thing, the mod-pack brings new life to the game, thanks!

                      Second comment... Did anyone else (possibly those who hadn't installed any of the other mods) have the requirements for terraforming change? I rushed to research Explosives but could not terraform _any_ hills once I had discovered it.

                      After playing for a few hundred more turns, and with science crawling once past the middle/renaissance age periods, I decided to dig through the game files to see if I could figure out what happened. Sure enough, in the APOL_terrain.txt file I found the values for modifying hills to be FUSION. WTF? Fusion is needed to terraform mountains! So I changed it a little. Now hills can be removed with Slave_Labor but not rebuilt until the advent of Explosives. Mountains can be removed with Nuclear Power but not rebuilt until the discovery of Fusion.

                      Needless to say the game is fun again for me because I can finally terraform all those pesky hills into grassland as needed.

                      One question however, I still do not have Capitalization even though I discovered Global Economics, does anyone know where to modify this value back? Thanks!

                      (I posted this because I think Dale had mentioned that no advances were changed, so no update to the Great Library was needed. Just the simple changes to terraforming that I found did indeed drastically change how the game flowed and led to erroneous data in the Great Library. Just a FYI. Great mod though, very fun to play & no errors installing either

                      Comment


                      • #86
                        Boba Fett:
                        Changed the line DebugSlic=Yes to DebugSlic=No in the file \ctp2_program\userprofile.txt This will fix those errors.

                        Frog_Gamer:
                        That's what happens in the new barb settings. They are a lot tougher now, but not as tough as in Cradle. Try a lesser barb setting.

                        Haupt:
                        That's the nature of the CTP2.EXE setup. When you send a proposal or offer something, the picture is of you. If you receive a proposal or request something the picture is of them. Hope this clears it up.

                        Morr-Go:
                        Did you keep going on a game you were playing before you installed the 1.01 update? If so, you will need to start a new game. Unfortunately, due to the types of changes in the 1.0 to 1.01 update old save games won't work with the update.

                        Ozymandous:
                        Thanks for finding the terraform bug. I've fixed it up so terraforming will need the advances from the original settings. Capitalization becomes available after researching Global Economics. Has anyone else found this problem? Take a look at APOL_advances.txt and look for ADVANCE_GLOBAL_ECONOMICS. The bottom line should say "Capitalization". If it doesn't, add it back in. BTW, buildings didn't get changed, advances did.

                        Comment


                        • #87
                          something.tga message?

                          I'm playing with the Apolyton pack 1.01 and every now and then in the messages box at the start of a new turn, instead of a normal message I'm getting some obscure file name with a .tga on the end of it. Does this ring a bell with anyone?
                          Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                          Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

                          Comment


                          • #88
                            A little bug...

                            Hi Dale

                            I've installed ver. 1.01 of the Apolyton pack and it's plays very well, thanks!

                            In addition to the small problems noted and have made plans to fix with ver. 1.02, I may have a problem, you tell me:

                            I have a "peace treaty"(not just cease fire) with everyone on the map and I have my units set at the "at peace" mode(not "at alert"), yet in the city manager in the "status" board people are unhappy because of "war discontent" to a factor of (-4). I think this is not supposed to be so?

                            Thanks for the job you've done so far! It fills the days waiting for Civ 3 !

                            Comment


                            • #89
                              Dale, I uninstalled CTP2 and deleted any remains of it. And then installed CTP 2 again and the new version of Apolyton 1.01 also (so I didn't update). Sorry to whine about such thing, but the pack improves the game so much that I just HAVE to get it working properly. I'm all out of ammo on this one.

                              Comment


                              • #90
                                Bigfree1:
                                Thanks for the compliments. Have you got troops outside of your cities or borders? This contributes to war-discontent. It's nothing to do with the MODS.

                                Russell:
                                You using an old saved game from before you installed Apolyton Pack? It won't work right. Start a new game. Using a saved game from Apolyton Pack 1.0? Type ' to bring up the chat window, and then /reloadslic and press enter twice. You'll get a msg saying "SLIC Reload OK!" Try that.

                                Morr-go:
                                This is how to get Apolyton Pack 1.01 to work for everyone on Win98.
                                1. Install CTP2.
                                2. Install Activision CTP2 patch.
                                3. Change Call to Power 2\ctp2_program\userprofile.txt so DebugSlic=No.
                                4. Install Modswapper.
                                At this point you can install Either of Apolyton Pack, Med Pack or Cradle.
                                5. Unzip Apolyton Pack zipfile to CTP2 directory.
                                6. Run Modswapper and choose from the two Apolyton Pack versions.

                                To get Apolyton Pack 1.01 working on Win2K.
                                1. Install CTP2.
                                2. Install Activision CTP2 patch.
                                3. Change Call to Power 2\ctp2_program\userprofile.txt so DebugSlic=No.
                                Common theme here eh? Now it changes.
                                4. Copy the following files from Call to Power 2\ctp2_data\default\ to a temp location:
                                - Newsprite.txt
                                - Wondermovie.txt
                                - Gamefile.txt
                                5. Copy the following files from Call to Power 2\ctp2_data\english\ to a temp location:
                                - Great_Library.txt
                                6. Unzip Apolyton Pack to CTP2 directory.
                                7. Rename:
                                - APOL_newsprite.txt to newsprite.txt
                                - APOL_wondermovie.txt to wondermovie.txt
                                - APOL_gamefile.txt to gamefile.txt (or if you want to play the Mega-gigantic maps rename APOLUL_gamefile.txt to gamefile.txt)
                                - APOL_Great_Library.txt to Great_Library.txt
                                8. Copy Great_Library.txt to \ctp2_data\default\
                                9. Open gamefile.txt into notepad and change the following lines:
                                - APOL_newsprite.txt to newsprite.txt
                                - APOL_wondermovie.txt to wondermovie.txt
                                - APOL_Great_Library.txt to Great_Library.txt

                                Apolyton Pack will now be the default setup for CTP2. NOTE: Step 2 & 3 are CRITICAL for any of the MODS available for download from here. We Modmakers make use of new commands that came out with the CTP2 patch.

                                Hope this helps mate.

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