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Apolyton Pack v1.0! CTP2 the way it should be!

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  • Apolyton Pack v1.0! CTP2 the way it should be!

    Apolyton Pack v1.0 is now released!

    Secure Professional Online File Sharing, Storage, Editing for professionals. We offer a fast yet easy way to deliver and receive any file size in the cloud. Begin receiving financial, tax, QuickBook, loan applications through your secure CUSTOMER UPLOAD page . Flexible Plans makes it cost effective for all businesses.


    Login: hexagonia
    Password: hextapul

    The file apolyton.zip is located in the Apolyton Pack folder. Download this one file and unzip to your Call To Power 2 directory. You MUST have the CTP2 patch and Modswapper installed (or use the Modswapper alternative instructions if using Win2K).

    There are 2 setups in the Apolyton Pack.

    Apolyton Pack V1.0! CTP2 the way it should be. - for the standard setup and uses the standard map sizes.
    Apolyton Pack V1.0! Ultra-gigantic map! - contains new map setups whereby Gigantic is now 4 times bigger! Also contains updated City Thresholds for all govs to accomodate the larger map.

    Download and play! I hope you enjoy this Pack. Please read "File Credits.txt" to see who contributed. Post comments here.

  • #2


    4.2mb
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

    Comment


    • #3
      Thanks Markos.

      And thanks to yourself and Dan for letting us use the name Apolyton for the pack.

      Comment


      • #4
        and thanks to:
        • Celestial Dawn, for letting Dale use "CTP[2] the way it should be played"tm
        • Dale for compiling it
        • Everyone who helped make it


        Thanks Guys!!
        Last edited by Immortal Wombat; July 16, 2001, 08:55.
        Concrete, Abstract, or Squoingy?
        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

        Comment


        • #5
          uuu that is great...

          *You guys have actually made a game out of CTP2*

          what do I do now... I think I have to try this pack as well, especially the gigantic one

          One question though... which is not totally on topic... when you load map (premade binary one, eg Omnis world map) in the editor. How do you play from there? Do you have to save it as a scenario or is there another way? And a tip to how place starting places for civs correctly (not that only half of them show up) or where is the readme for that (if it exists)?

          Just an example, if I want to play with just 8 civs of my choice, (I would be one of them)and if I want them to start on particular places too. Any tips?
          Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
          GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

          Comment


          • #6
            Originally posted by OneFootInTheGrave
            Just an example, if I want to play with just 8 civs of my choice, (I would be one of them)and if I want them to start on particular places too. Any tips?
            Go into the editor (either via cheat or pick the option before launching the game after launching the scenario) and use it to place your civs and to pick which civs you want to use.

            Hey Dale
            Did you move Fascism to a more 'historically relevant' place on the Tech Tree???

            Looks good - Now I have to get my rear in gear and load Modswapper - Boy I've been dragging my heels on that...
            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
            ...aisdhieort...dticcok...

            Comment


            • #7
              This mod doesn't work either

              Yeah, I just downloaded and installed the Apolyton Pack, and I get the same good ole' "guXXX.spr not found in asset tree" error. I'll stand by for any bone willing to be thrown by some kind soul out there.

              Comment


              • #8
                I had that happen once and just reinstalled everything again manually and it worked fine. What program are you using to unzip the files, I know someone here once said one the the zip programs did not work that well.

                Comment


                • #9
                  Apolyton Pack


                  Modswappper
                  Co-Founder, Apolyton Civilization Site
                  Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                  giannopoulos.info: my non-mobile non-photo news & articles blog

                  Comment


                  • #10
                    As far as I can understand, this requires having the MedMod pictures & sounds.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                    Comment


                    • #11
                      I know that winzip works OK, I am not sure about the others, like Gozilla doesn't work.
                      Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
                      GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

                      Comment


                      • #12
                        As far as I can understand, this requires having the MedMod pictures & sounds.
                        No Solver ModSwapper is only a tool that allows you to change mods easily. MedMod was the first big mod that needs this tool and therefore it was only located on Wes' homepage. OK there is also a small mod my CityMod2 (now it enrichs the ApolytonPack), that can only be found on my homepage.

                        And I thought I filled out the modify a file page and sent MarkG a email that told him were to find English and German versions of my mod, so that can replace Citymod1 in the Apolyton Database by CityMod2, but this is the way call a modPack Apolyton and you will find it soon in the DataBase. Maybe everyone should put Apolyton in the name of his mod like ApolytonCraddle, ApolytonCityMod2 and ApolytonSoundfix. Ok I didn't send MarkG a notification about the soundfix, because I wanted to see how it works - so far no problems. And what happend with my screen capture packs I have the feeling MarkG hoped that if he waits long enough we don't need them. He is right, because Martin the Dane released his ReadZFSFile. It allows us to view *.rim files within the *.zfs files, so no need for theese screencaptures any more. And what about Dale's mods in the Apolyton CTP2 DataBase. I read MarkG promisse to Dale that his mods will up next weekend. And this weekend was if I recall it correctly a May weekend.

                        OK now back to the topic ModSwapper is now not a MedMod2 exclusive tool and you don't need to have any stuff related to the MedMod2 in order to run the ApolytonPack.

                        By the way I made a German version of the ApolytonPack, unfortunatly it is a little bit to huge therefore I sent the file to Dale today.

                        I missed in the pack the CityMod2 Great Library, therefore this file contains also a English version of the Great Library (I improved it a little bit) and I also saw something that had to be fixed Klaus Kaan's Zero Ignored wonder was shown up in the Great Library. I modified the file in this way that this bug fix wonder is now GlHidden.

                        The second small bug that I fixed is about the Leviathan unit. It has now 10 move points as in CTP1 instead of 1/10.

                        And the last thing that I added to the was my little soundfix it will enrich this pack.

                        -Martin
                        Civ2 military advisor: "No complaints, Sir!"

                        Comment


                        • #13
                          Solver:
                          Apolyton Pack works completely independantely of Med Pack 2. I know, I didn't even have Med Pack on when I made this.

                          Arathur:
                          That's a problem I remember someone else had months ago where his version of unzip wasn't reconstructing the directorys. I use Winzip from http://www.winzip.com

                          Hex:
                          No, I left Facism where it was for the time being. I did think of moving it, but decided against it at the last second. Where would you put it?

                          Martin:
                          Thanks for the German version. Also for adding the sounds fix and Klaus wonder fix. I completely forgot that.

                          Needed changes:
                          1. Great Library - I know I know. Things need updating.
                          2. Submittors names - I apologise to those folks I mispelt their names.
                          3. Facism - ????? Maybe? Where to?
                          4. Popup msg - I'll disable it since it only causes those wierd double messages. It's pretty obvious you're playing AP anyways.
                          5. I'll wait to hear what other bugs you guys can find.

                          Questions:
                          1. How do you find the flow of the game?
                          2. How is the AI performing?
                          3. Anyone tried an ultra-gigantic map?
                          4. What's everyone think so far?

                          Comment


                          • #14
                            I haven't had a chance to play the Apolyton Pack yet, but I think Fascism should get the prereqs it had for CTPI: Nationalism and Mass Media. I think as it stands in CTP2, Fascism is actually a prerequisite for Nationalism

                            Comment


                            • #15
                              I am realy impressed! You have made the game playable - played the whole night. Things I noticed:

                              Spies produce a lot of "bad strings" can´t find their slics and don´t work at all.
                              Aristoteles Lyceum has a twin. Didn´t change it because I thought the AI needed it or something...
                              The AI trys to defend itself! Yeah!
                              Tech comes much to fast, so I changed the advance-file and put the tunnels back in place [see file]
                              Also changed the terrain-file back to normal and did a few other things not worth telling...
                              Why do bombers always try a direct attack instead of...äh...bombing?!
                              The AI is indeed very good, but I think it should build more terrain improvements.

                              Praise the Dale!
                              Attached Files

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