I left a message for the tech guy at Gamestats to get back with me Friday. I will be gone tomorrow.
Glad to hear that science seems to flow smoothly into the second half of the game. Once I get this last update posted, I will be finishing up loose ends before going public. I think we have done about all we can with the AI without some heavy experimentation that will have to go on during the second release beta. The units, advances, and all the new stuff is finalized as far as I am concerned. All the slic triggers seem to be working, too, and I think people are going to appreciate them more and more as they gain experience with the mod.
It is just a shame that there is not a good way to multiplay this game (or is there?). The Elite units and the conquest changes would add so much realism and suspense to a game against humans. Did anyone ever come up with a way of disabling the counter-proposal diplomacy element in order to re-implement the multi-play features?
I added the * to the elite units, and it shows up when you are choosing advances and in the units list. Thanks for spelling it out for me, Batty, since it is hard to keep everything straight even when you work with the files every day.
I also added notices of when buildings go obsolete, so you can better decide if it is worth building them.
The GL also contains notices in the Karnak and Stonehenge wonders that you will need to build Granaries and Shrines when these wonders lose their effects.
I feel quite happy with the new terraforming and farming settings, now that I have had a day to think about them.
The Bowman sounds better too, once I sat down to write out the gameplay file explaining its use. Actually, why not paste it here for you to read:
[UNIT_BOWMAN_GAMEPLAY]
The Bowman is the successor to the ATABASE_UNITS,UNIT_ARCHER>Archer. Armed with an iron sword to complement his composite bow, the Bowman can attack from a distance or hold his own in direct conflict with stronger enemy units if he is supported by fortifications like City Walls. This makes the Bowman good for rounding out your attack forces and ideal for city garrisons.
I also made the Composite Bow a preq for Iron Working, replacing the redundant Bronze working (which was also a preq for Iron Working's other preq, Infantry Tactics).
I also edited the Archer's pic to give him a sheathed sword on his left hip. This may be hard to pick out, but that is what it is.
Glad to hear that science seems to flow smoothly into the second half of the game. Once I get this last update posted, I will be finishing up loose ends before going public. I think we have done about all we can with the AI without some heavy experimentation that will have to go on during the second release beta. The units, advances, and all the new stuff is finalized as far as I am concerned. All the slic triggers seem to be working, too, and I think people are going to appreciate them more and more as they gain experience with the mod.
It is just a shame that there is not a good way to multiplay this game (or is there?). The Elite units and the conquest changes would add so much realism and suspense to a game against humans. Did anyone ever come up with a way of disabling the counter-proposal diplomacy element in order to re-implement the multi-play features?
I added the * to the elite units, and it shows up when you are choosing advances and in the units list. Thanks for spelling it out for me, Batty, since it is hard to keep everything straight even when you work with the files every day.
I also added notices of when buildings go obsolete, so you can better decide if it is worth building them.
The GL also contains notices in the Karnak and Stonehenge wonders that you will need to build Granaries and Shrines when these wonders lose their effects.
I feel quite happy with the new terraforming and farming settings, now that I have had a day to think about them.
The Bowman sounds better too, once I sat down to write out the gameplay file explaining its use. Actually, why not paste it here for you to read:
[UNIT_BOWMAN_GAMEPLAY]
The Bowman is the successor to the
I also made the Composite Bow a preq for Iron Working, replacing the redundant Bronze working (which was also a preq for Iron Working's other preq, Infantry Tactics).
I also edited the Archer's pic to give him a sheathed sword on his left hip. This may be hard to pick out, but that is what it is.
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