Originally posted by janilxx
You said it! This is what I really do want to have in medpack.
Now your play is always like this:
1. build cities and defenders
2. You are approximately as strong as AI
3. You meet first, second and finally all AIs
4. You or AI start war.
5. You take first of his city.
6. You take many of his cities.
7. second war
8. You are the most powerful nation
9. ...
I think ctp2 is not challenging enough even with MedPack. I have never seen AI to take my city. I have not actually seen any good tries of capture city from AI. When I have beaten first or second AI I usually will be too powerful to other AIs and in that point game starts to be boring. It is always the same. This is the main reason why I like to start games much more than playing them to the end.
PS. Wes asked us to test this in very hard level(not the hardest but the next). I have not tried impossible. But I think that very hard should be harder than it is now and impossible should be impossible.
You said it! This is what I really do want to have in medpack.
Now your play is always like this:
1. build cities and defenders
2. You are approximately as strong as AI
3. You meet first, second and finally all AIs
4. You or AI start war.
5. You take first of his city.
6. You take many of his cities.
7. second war
8. You are the most powerful nation
9. ...
I think ctp2 is not challenging enough even with MedPack. I have never seen AI to take my city. I have not actually seen any good tries of capture city from AI. When I have beaten first or second AI I usually will be too powerful to other AIs and in that point game starts to be boring. It is always the same. This is the main reason why I like to start games much more than playing them to the end.
PS. Wes asked us to test this in very hard level(not the hardest but the next). I have not tried impossible. But I think that very hard should be harder than it is now and impossible should be impossible.
One way to make things harder is to disband your second settler at the outset of the game. The other keys would be to make the AIs attack more, as we all know, and to set happiness improvement upkeep to such a level that keeping an empire happy while suffering any harm from too many cities is nearly impossible. This last is very difficult, since empire size is so dependent upon the map size and number of players in the game.
I think the mod at present gives players a good degree of replayabiliity and is almost always fun and challenging at least through the first half of the game. This is as much or more than you will get from any of the Sid games, imo.
And as I said, I will continue to work with every one's input to try and make the game more enjoyable for us all.
Leave a comment: