All Is Lookin Good!
Wes, great stuff ... great stuff!
Comments: I love the new settings for unhappiness and revolts, it makes conquest much more realistic. However, I have noticed that with the advance of Drama, the Entertainer Specialist makes conquest much easier, almost too easy. I think these specialist unbalance the game. My suggestion is to lower the strength of entertainers moderately. This way you can still use them to hold off a revolt, but you will need to rush buy happiness improvements if you want to keep the city. Please tell me what you think.
Wes, great stuff ... great stuff!
Comments: I love the new settings for unhappiness and revolts, it makes conquest much more realistic. However, I have noticed that with the advance of Drama, the Entertainer Specialist makes conquest much easier, almost too easy. I think these specialist unbalance the game. My suggestion is to lower the strength of entertainers moderately. This way you can still use them to hold off a revolt, but you will need to rush buy happiness improvements if you want to keep the city. Please tell me what you think.
Personally I don't like using "while" statements in any of my programming as it's possible to have a situation where "while" is ALWAYS valid. Infinite possiblity loop bug anyone?
). He was building wonder. Why was he doing wonder if he only had built one unit and had one city. And the year was 2110BC. I think that he started building wonder too early? Or what do you think. I usually play without building many wonders(almost not at all) so maybe I am not the correct person to criticize this. By the way he was in "normal" continent and had plenty of places where he had possibility to spread.
. . . . Oh, wait a minute! I forgot, that is a good thing
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