Did anyone actually try out the new update yet? I'm getting the impression I forgot one messagebox when I sent the code for detecting war strategies to Wes, but oddly enough noone complained so far... Anyway, if there are any problems, you can solve them by adding the following lines at the top of MM2_SLC_Wouter.slc:
I'm still working on the other triggers, there are some (hopefully) minor bugs in them and some other stuff came up but should be done sometime this weekend.
I will do some more testing with the AI files this weekend too, the new settings sound like they could make a big difference.
Thanks for fixing the URL to my webpage, Jani, I wondered why it took so long to load when I checked it but the address looked fine and I didn't have time to look into it at the time.
Timeline & Wes, IIRC the Brokerage isn't supposed to show up in your inventory, only the effect of the Brokerage will be visible. If the gold output of all your cities increases with about 30% you know it works.
Wes, as any nerd should , I know all about chmod (the command with which you set permissions), but I don't know exactly what you mean by 'octal'. But if Don or Markos & Dan can't help you out I'm not sure if I could help though, esp. not since I don't know the first thing about the Apolyton file server.
Well, actually I'm not sure what those settings do but changing them (to something very similar what you have) did improve the map. I also made the following changes:
FORESTWET 15
GRASSWET 60 # was 50, WS (2001-5-18)
PLAINSWET 20 # was 30, WS (2001-5-18)
DESERTWET 0
# This leaves 5 for swamp. was 10, WS (2001-5-18)
And I changed the map-settings in the new game screen so that I had maximum diversity. The amount of swamp that disappeared wasn't even all that enourmous but what was much more important to me is that it wasn't there in such big chunks anymore but much more spread out over the entire map. If you want to reduce the amount of swamp further, I'd suggest increasing the amount of grass or plains in the above settings and possibly in the settings you mentioned too. I have no idea what the limitations of those settings are either, but I suggest using some extremely high or low values for grass and possibly forest and see how that affects the map. Based on the results of that, you may be able to better judge what they do. I planned on doing this myself too at some point but I already want to try so many other things as well I have way too much ideas at the moment, can't even realize 10% of them due to lack of time
It would indeed be a good idea to see if Don has thoughts or files to share about this issue, as Peter suggests. I do know he uses fault.dll as map plug-in in userprofile.txt and for that reason I started to use it myself too.
The moment I heard of avatars I just knew you would use that pic as Avatar, Wes
Code:
Messagebox 'MM2_GotHere' { Text(ID_MM2_GOT_HERE); }
I will do some more testing with the AI files this weekend too, the new settings sound like they could make a big difference.
Thanks for fixing the URL to my webpage, Jani, I wondered why it took so long to load when I checked it but the address looked fine and I didn't have time to look into it at the time.
Timeline & Wes, IIRC the Brokerage isn't supposed to show up in your inventory, only the effect of the Brokerage will be visible. If the gold output of all your cities increases with about 30% you know it works.
Wes, as any nerd should , I know all about chmod (the command with which you set permissions), but I don't know exactly what you mean by 'octal'. But if Don or Markos & Dan can't help you out I'm not sure if I could help though, esp. not since I don't know the first thing about the Apolyton file server.
Well, actually I'm not sure what those settings do but changing them (to something very similar what you have) did improve the map. I also made the following changes:
FORESTWET 15
GRASSWET 60 # was 50, WS (2001-5-18)
PLAINSWET 20 # was 30, WS (2001-5-18)
DESERTWET 0
# This leaves 5 for swamp. was 10, WS (2001-5-18)
And I changed the map-settings in the new game screen so that I had maximum diversity. The amount of swamp that disappeared wasn't even all that enourmous but what was much more important to me is that it wasn't there in such big chunks anymore but much more spread out over the entire map. If you want to reduce the amount of swamp further, I'd suggest increasing the amount of grass or plains in the above settings and possibly in the settings you mentioned too. I have no idea what the limitations of those settings are either, but I suggest using some extremely high or low values for grass and possibly forest and see how that affects the map. Based on the results of that, you may be able to better judge what they do. I planned on doing this myself too at some point but I already want to try so many other things as well I have way too much ideas at the moment, can't even realize 10% of them due to lack of time
It would indeed be a good idea to see if Don has thoughts or files to share about this issue, as Peter suggests. I do know he uses fault.dll as map plug-in in userprofile.txt and for that reason I started to use it myself too.
The moment I heard of avatars I just knew you would use that pic as Avatar, Wes
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