This is progressing nicely.
This game will be a great game if we fix these issues. CTP 1 had "to many problems" and CTP 2 have problems.
I think the thing that would make CTP 2 really great is play balancing and thanks to the files this should be much easier than CTP-1.
I have incorporated your terrain fixes and seem to work well. I have disable specialist except entertainers and scientist. And the growth of cities is under control.
Some ideas/questions
If you change the value of water tiles wont we just have inland cities for the AI?
The Units file needs a complete overhaul. I realised another important factor thats the upkeep cost this cost need to be balanced. The middle game with musketeers and cannons seems to cost to much in upkeep so the AI can't have enough units. There need to be diffrences in the upkeep cost. Infantry needs to be realy cheap compared to tanks/fighters/ships. So defensive can be cheap. That way the AIs defensive side will not dominate there production.
Although offensive war needs to be expensive. We could have higher start cost because this can be lowered for the AI in diffdb. The AI needs more units.
One more idea. There is definetly hope for the AI they can attack just needs to do it more often. And seems they favor to attack other computer players we need to fix that.
Diplomacy somebody really needs to fix this area of the game. There are a system its not finished. They definetly got rushed by activison here.
There are now diffrent responses in the files when rejecting not used. There are slic code now commented to change advances and so on.
I really hope they fix this.
/Mathias
[This message has been edited by Matte979 (edited December 16, 2000).]
[This message has been edited by Matte979 (edited December 16, 2000).]
This game will be a great game if we fix these issues. CTP 1 had "to many problems" and CTP 2 have problems.
I think the thing that would make CTP 2 really great is play balancing and thanks to the files this should be much easier than CTP-1.
I have incorporated your terrain fixes and seem to work well. I have disable specialist except entertainers and scientist. And the growth of cities is under control.
Some ideas/questions
If you change the value of water tiles wont we just have inland cities for the AI?
The Units file needs a complete overhaul. I realised another important factor thats the upkeep cost this cost need to be balanced. The middle game with musketeers and cannons seems to cost to much in upkeep so the AI can't have enough units. There need to be diffrences in the upkeep cost. Infantry needs to be realy cheap compared to tanks/fighters/ships. So defensive can be cheap. That way the AIs defensive side will not dominate there production.
Although offensive war needs to be expensive. We could have higher start cost because this can be lowered for the AI in diffdb. The AI needs more units.
One more idea. There is definetly hope for the AI they can attack just needs to do it more often. And seems they favor to attack other computer players we need to fix that.
Diplomacy somebody really needs to fix this area of the game. There are a system its not finished. They definetly got rushed by activison here.
There are now diffrent responses in the files when rejecting not used. There are slic code now commented to change advances and so on.
I really hope they fix this.
/Mathias
[This message has been edited by Matte979 (edited December 16, 2000).]
[This message has been edited by Matte979 (edited December 16, 2000).]
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