I was going to let the early spy be used for all the sueing until the other units came along.
A few notes:
1)How are the pollution settings? About right, too low?
2)Does anyone want to re-insert the Subneural Ad? I never used it, preferring to build offensive units at that stage of the game, but some people have called for it in other threads.
3)Is the Nanite Factory unbalancing?
In looking through the DiffDB, I noticed some new flags; max ahead, min ahead and max behind and min behind. They appear to be aimed at working like Gedrin's Disseminate triggers that I put into the Med mod I. I am glad to see them in there. They should help keep the AIs from getting either too far ahead or behind the human.
In the units text, there are a couple of new flags; IsMounted and Explodes. I don't know what the IsMounted does, but the Explodes gives the unit's bombard attack what was called 'splatter damage' in Warcraft. I thought that I had seen evidence of this playing the game, and finding this flag proves it. Another improvement, as far as I'm concerned.
Finally, here is a paste of the new unit build lists. I feel pretty good about this arrangement.
# 13
UNIT_BUILD_LIST_SPECIAL {
Unit UNIT_DIPLOMAT
Unit UNIT_SLAVER
Unit UNIT_ABOLITIONIST
Unit UNIT_CLERIC
Unit UNIT_SPY
Unit UNIT_LAWYER
Unit UNIT_CORPORATE_BRANCH
Unit UNIT_TELEVANGELIST
Unit UNIT_EMPATHIC_DIPLOMAT
Unit UNIT_NUKE
Unit UNIT_CYBER_NINJA
Unit UNIT_INFECTOR
Unit UNIT_ECO_TERRORIST
Unit UNIT_ECO_RANGER
}
UNIT_BUILD_LIST_SPECIAL_PEACEFUL {
Unit UNIT_DIPLOMAT
Unit UNIT_ABOLITIONIST
Unit UNIT_CLERIC
Unit UNIT_NUKE
Unit UNIT_LAWYER
Unit UNIT_CORPORATE_BRANCH
Unit UNIT_TELEVANGELIST
Unit UNIT_EMPATHIC_DIPLOMAT
}
UNIT_BUILD_LIST_SPECIAL_MILITARIST {
Unit UNIT_SLAVER
Unit UNIT_SPY
Unit UNIT_LAWYER
Unit UNIT_CORPORATE_BRANCH
Unit UNIT_CYBER_NINJA
Unit UNIT_NUKE
Unit UNIT_INFECTOR
Unit UNIT_ECO_TERRORIST
Unit UNIT_ECO_RANGER
}
UNIT_BUILD_LIST_SPECIAL_NUCLEAR {
Unit UNIT_NUKE
}
UNIT_BUILD_LIST_LAND_SETTLER {
Unit UNIT_SETTLER
Unit UNIT_URBAN_PLANNER
}
UNIT_BUILD_LIST_SEA_SETTLER {
Unit UNIT_SEA_ENGINEER
}
UNIT_BUILD_LIST_SCOUT {
Unit UNIT_SPY_PLANE
Unit UNIT_SCOUT_SUB
}
UNIT_BUILD_LIST_DEFENSE {
Unit UNIT_SPEARMAN
Unit UNIT_HOPLITE
Unit UNIT_PIKEMEN
Unit UNIT_MUSKETEER
Unit UNIT_INFANTRYMAN
Unit UNIT_MACHINE_GUNNER
Unit UNIT_PLASMATICA
Unit UNIT_LEVIATHON
}
UNIT_BUILD_LIST_OFFENSE {
Unit UNIT_WARRIOR
Unit UNIT_SWORDSMAN
Unit UNIT_MAN_AT_ARMS
Unit UNIT_SAMURAI
Unit UNIT_MUSKETEER
Unit UNIT_INFANTRYMAN
Unit UNIT_FASCIST
Unit UNIT_HOVER_INFANTRY
}
UNIT_BUILD_LIST_RANGED {
Unit UNIT_SLINGER
Unit UNIT_ARCHER
Unit UNIT_CATAPULT
Unit UNIT_CULVERIN
Unit UNIT_CANNON
Unit UNIT_ARTILLERY
Unit UNIT_FUSION_TANK
}
UNIT_BUILD_LIST_MOUNTED_RANGED {
Unit UNIT_JAVELINEER
Unit UNIT_MOUNTED_ARCHER
Unit UNIT_HORSE_ARCHER
Unit UNIT_SELF_PROP_GUN
Unit UNIT_WAR_WALKER
}
UNIT_BUILD_LIST_MOUNTED_FLANKER {
Unit UNIT_LIGHT_CAVALRY
Unit UNIT_HEAVY_CAVALRY
Unit UNIT_KNIGHT
Unit UNIT_DRAGOON
Unit UNIT_CAVALRY
Unit UNIT_TANK
Unit UNIT_HOVERTANK
}
UNIT_BUILD_LIST_MARINE {
Unit UNIT_MARINE
Unit UNIT_STORM_MARINE
}
UNIT_BUILD_LIST_PARATROOPER {
Unit UNIT_PARATROOPER
Unit UNIT_SWARM
}
UNIT_BUILD_LIST_ANTI_AIR {
Unit UNIT_MOBILE_SAM
}
UNIT_BUILD_LIST_SEA_TRANSPORT {
Unit UNIT_CATAMARAN
Unit UNIT_GALLEON
Unit UNIT_TROOP_SHIP
Unit UNIT_CRAWLER
}
UNIT_BUILD_LIST_NAVAL_ATTACK {
Unit UNIT_FIRE_TRIREME
Unit UNIT_CARRACK
Unit UNIT_SHIP_OF_THE_LINE
Unit UNIT_IRONCLAD
Unit UNIT_DESTROYER
Unit UNIT_BATTLESHIP
Unit UNIT_PLASMA_DESTROYER
}
UNIT_BUILD_LIST_NAVAL_DEFENSE {
Unit UNIT_LONGSHIP
Unit UNIT_MONITOR
Unit UNIT_PT_BOAT
Unit UNIT_FRIGATE
Unit UNIT_MISSILE_CRUISER
}
UNIT_BUILD_LIST_SUBMARINES {
Unit UNIT_SUBMARINE
Unit UNIT_NUCLEAR_SUBMARINE
Unit UNIT_MOREY_STRIKER
Unit UNIT_KRAKEN
Unit UNIT_DREADNAUGHT
}
UNIT_BUILD_LIST_AIR_ATTACK {
Unit UNIT_DIVE_BOMBER
Unit UNIT_ATTACK_HELICOPTER
}
UNIT_BUILD_LIST_AIR_DEFENSE {
Unit UNIT_FIGHTER
Unit UNIT_INTERCEPTOR
Unit UNIT_STEALTH_FIGHTER
}
UNIT_BUILD_LIST_BOMBER {
Unit UNIT_BOMBER
Unit UNIT_JET_BOMBER
Unit UNIT_STEALTH_BOMBER
}
UNIT_BUILD_LIST_AIR_TRANSPORT {
Unit UNIT_CARGO_HELICOPTER
Unit UNIT_AIRCRAFT_CARRIER
Unit UNIT_SPACE_PLANE
}
UNIT_BUILD_LIST_FREIGHT {
Unit UNIT_CARAVAN
Unit UNIT_Z_FREIGHT_TRANSPORT
}
A few notes:
1)How are the pollution settings? About right, too low?
2)Does anyone want to re-insert the Subneural Ad? I never used it, preferring to build offensive units at that stage of the game, but some people have called for it in other threads.
3)Is the Nanite Factory unbalancing?
In looking through the DiffDB, I noticed some new flags; max ahead, min ahead and max behind and min behind. They appear to be aimed at working like Gedrin's Disseminate triggers that I put into the Med mod I. I am glad to see them in there. They should help keep the AIs from getting either too far ahead or behind the human.
In the units text, there are a couple of new flags; IsMounted and Explodes. I don't know what the IsMounted does, but the Explodes gives the unit's bombard attack what was called 'splatter damage' in Warcraft. I thought that I had seen evidence of this playing the game, and finding this flag proves it. Another improvement, as far as I'm concerned.
Finally, here is a paste of the new unit build lists. I feel pretty good about this arrangement.
# 13
UNIT_BUILD_LIST_SPECIAL {
Unit UNIT_DIPLOMAT
Unit UNIT_SLAVER
Unit UNIT_ABOLITIONIST
Unit UNIT_CLERIC
Unit UNIT_SPY
Unit UNIT_LAWYER
Unit UNIT_CORPORATE_BRANCH
Unit UNIT_TELEVANGELIST
Unit UNIT_EMPATHIC_DIPLOMAT
Unit UNIT_NUKE
Unit UNIT_CYBER_NINJA
Unit UNIT_INFECTOR
Unit UNIT_ECO_TERRORIST
Unit UNIT_ECO_RANGER
}
UNIT_BUILD_LIST_SPECIAL_PEACEFUL {
Unit UNIT_DIPLOMAT
Unit UNIT_ABOLITIONIST
Unit UNIT_CLERIC
Unit UNIT_NUKE
Unit UNIT_LAWYER
Unit UNIT_CORPORATE_BRANCH
Unit UNIT_TELEVANGELIST
Unit UNIT_EMPATHIC_DIPLOMAT
}
UNIT_BUILD_LIST_SPECIAL_MILITARIST {
Unit UNIT_SLAVER
Unit UNIT_SPY
Unit UNIT_LAWYER
Unit UNIT_CORPORATE_BRANCH
Unit UNIT_CYBER_NINJA
Unit UNIT_NUKE
Unit UNIT_INFECTOR
Unit UNIT_ECO_TERRORIST
Unit UNIT_ECO_RANGER
}
UNIT_BUILD_LIST_SPECIAL_NUCLEAR {
Unit UNIT_NUKE
}
UNIT_BUILD_LIST_LAND_SETTLER {
Unit UNIT_SETTLER
Unit UNIT_URBAN_PLANNER
}
UNIT_BUILD_LIST_SEA_SETTLER {
Unit UNIT_SEA_ENGINEER
}
UNIT_BUILD_LIST_SCOUT {
Unit UNIT_SPY_PLANE
Unit UNIT_SCOUT_SUB
}
UNIT_BUILD_LIST_DEFENSE {
Unit UNIT_SPEARMAN
Unit UNIT_HOPLITE
Unit UNIT_PIKEMEN
Unit UNIT_MUSKETEER
Unit UNIT_INFANTRYMAN
Unit UNIT_MACHINE_GUNNER
Unit UNIT_PLASMATICA
Unit UNIT_LEVIATHON
}
UNIT_BUILD_LIST_OFFENSE {
Unit UNIT_WARRIOR
Unit UNIT_SWORDSMAN
Unit UNIT_MAN_AT_ARMS
Unit UNIT_SAMURAI
Unit UNIT_MUSKETEER
Unit UNIT_INFANTRYMAN
Unit UNIT_FASCIST
Unit UNIT_HOVER_INFANTRY
}
UNIT_BUILD_LIST_RANGED {
Unit UNIT_SLINGER
Unit UNIT_ARCHER
Unit UNIT_CATAPULT
Unit UNIT_CULVERIN
Unit UNIT_CANNON
Unit UNIT_ARTILLERY
Unit UNIT_FUSION_TANK
}
UNIT_BUILD_LIST_MOUNTED_RANGED {
Unit UNIT_JAVELINEER
Unit UNIT_MOUNTED_ARCHER
Unit UNIT_HORSE_ARCHER
Unit UNIT_SELF_PROP_GUN
Unit UNIT_WAR_WALKER
}
UNIT_BUILD_LIST_MOUNTED_FLANKER {
Unit UNIT_LIGHT_CAVALRY
Unit UNIT_HEAVY_CAVALRY
Unit UNIT_KNIGHT
Unit UNIT_DRAGOON
Unit UNIT_CAVALRY
Unit UNIT_TANK
Unit UNIT_HOVERTANK
}
UNIT_BUILD_LIST_MARINE {
Unit UNIT_MARINE
Unit UNIT_STORM_MARINE
}
UNIT_BUILD_LIST_PARATROOPER {
Unit UNIT_PARATROOPER
Unit UNIT_SWARM
}
UNIT_BUILD_LIST_ANTI_AIR {
Unit UNIT_MOBILE_SAM
}
UNIT_BUILD_LIST_SEA_TRANSPORT {
Unit UNIT_CATAMARAN
Unit UNIT_GALLEON
Unit UNIT_TROOP_SHIP
Unit UNIT_CRAWLER
}
UNIT_BUILD_LIST_NAVAL_ATTACK {
Unit UNIT_FIRE_TRIREME
Unit UNIT_CARRACK
Unit UNIT_SHIP_OF_THE_LINE
Unit UNIT_IRONCLAD
Unit UNIT_DESTROYER
Unit UNIT_BATTLESHIP
Unit UNIT_PLASMA_DESTROYER
}
UNIT_BUILD_LIST_NAVAL_DEFENSE {
Unit UNIT_LONGSHIP
Unit UNIT_MONITOR
Unit UNIT_PT_BOAT
Unit UNIT_FRIGATE
Unit UNIT_MISSILE_CRUISER
}
UNIT_BUILD_LIST_SUBMARINES {
Unit UNIT_SUBMARINE
Unit UNIT_NUCLEAR_SUBMARINE
Unit UNIT_MOREY_STRIKER
Unit UNIT_KRAKEN
Unit UNIT_DREADNAUGHT
}
UNIT_BUILD_LIST_AIR_ATTACK {
Unit UNIT_DIVE_BOMBER
Unit UNIT_ATTACK_HELICOPTER
}
UNIT_BUILD_LIST_AIR_DEFENSE {
Unit UNIT_FIGHTER
Unit UNIT_INTERCEPTOR
Unit UNIT_STEALTH_FIGHTER
}
UNIT_BUILD_LIST_BOMBER {
Unit UNIT_BOMBER
Unit UNIT_JET_BOMBER
Unit UNIT_STEALTH_BOMBER
}
UNIT_BUILD_LIST_AIR_TRANSPORT {
Unit UNIT_CARGO_HELICOPTER
Unit UNIT_AIRCRAFT_CARRIER
Unit UNIT_SPACE_PLANE
}
UNIT_BUILD_LIST_FREIGHT {
Unit UNIT_CARAVAN
Unit UNIT_Z_FREIGHT_TRANSPORT
}
Comment