Originally posted by child of Thor
1.More crime/more unhappiness as cities get further away from capitol and larger - this is good but give the player an option to do something about it, if they can afford it (extra units (police/MP's etc) and or improvements to counter some of these effects).
1.More crime/more unhappiness as cities get further away from capitol and larger - this is good but give the player an option to do something about it, if they can afford it (extra units (police/MP's etc) and or improvements to counter some of these effects).
Of course I would increase the number of entertainers in my cities that is the strategy that I use. 11 entertainers in large cities no problem. 18 entertainers in just conquered cities for me no problem.The last thing what I would do is using the sliders. I don't want to weak my whole civ, because of one single city, of course there will be another city and so on...
Now what will the AI do:
Here is the population assignment block of STRATEGY_DEFAULT of Apolyton Pack:
Code:
//
// POPULATION ASSIGNMENTS
//
PopAssignmentElement {
// percent of workers after minimums have been achieved that
// should be used as specialists
Specialists 0.25 //from 0.5
// Percent of allocation to different specialist types (total = 1.0)
FarmerPercent 0.0
LaborerPercent 0.3
MerchantPercent 0.2
EntertainerPercent 0.2
ScientistPercent 0.3
Top 0.2 ProductionCities
}
PopAssignmentElement {
// percent of workers after minimums have been achieved that
// should be used as specialists
Specialists 0.25 //from 0.5
// Percent of allocation to different specialist types (total = 1.0)
FarmerPercent 0.1
LaborerPercent 0.2
MerchantPercent 0.3
EntertainerPercent 0.1
ScientistPercent 0.3
Bottom 0.2 GrowthCities
}
PopAssignmentElement {
// percent of workers after minimums have been achieved that
// should be used as specialists
Specialists 0.25 //from 0.5
// Percent of allocation to different specialist types (total = 1.0)
FarmerPercent 0.0
LaborerPercent 0.3
MerchantPercent 0.3
EntertainerPercent 0.2
ScientistPercent 0.2
Default
}
So the AI can't use entertainers properly, but it can use the sliders, if you are able to max them out the entire game than you have a big advance, entertainers are city specific (local) and the sliders are civ specific (global), although you have only to "fix" one city. That is the reason why I saw a mighty civ fall down in MedPack2. This particular civ was very strong in science, but than their growth declined, a lot of their cities became Barbarian and why: The sliders were optimized concerning happiness (This hurts a civ's developement a lot). But that was not enough their cities still became Barbarian.
The sollution of this problem would be using enterteiners, if their are not enough buildings that increase happiness. For a human player the option for using entertainers is still there but the AI used the sliders instead, and its cities still revolted although it was just a problem of one more entertainer.
Of course I also observated the other case, a city already happy without entertainers and it has entertainers.
Therefore my conclusion is to asign 0% pop to entertainers, because they are never at the right place at the right time. Unfortunatly there is no bottom HappinessCities. Than it there would be a limited use to assign entertainers.
That is serious problem, if you want to hurt the human by reducing the happiness for his cities, you will hurt the AI more.
-Martin

,Sky Spirit? this kind of thing would add loads of character to the game and given a bit of time i can research into this more and come up with a list of Pantheon's from early religions that the player could choose from for the early stage of the game - a unique unit or two and some other things?
I'm going to have to look into that in detail when I have the time, perhaps some cheating would be needed here (use AddHappyTimers for very unhappy cities to keep the average up)...
but could be a valuble tool - if we had something to counter it as well(maybe make conversion harder?) it would add another special attack to the early game - i mean religion was one of the likely reasons for beating up your neighbour at this time.
maybe I can get the Conquerors expansion Aztec monk
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