Originally posted by child of Thor
1.More crime/more unhappiness as cities get further away from capitol and larger - this is good but give the player an option to do something about it, if they can afford it (extra units (police/MP's etc) and or improvements to counter some of these effects).
1.More crime/more unhappiness as cities get further away from capitol and larger - this is good but give the player an option to do something about it, if they can afford it (extra units (police/MP's etc) and or improvements to counter some of these effects).

The last thing what I would do is using the sliders. I don't want to weak my whole civ, because of one single city, of course there will be another city and so on...
Now what will the AI do:
Here is the population assignment block of STRATEGY_DEFAULT of Apolyton Pack:
Code:
// // POPULATION ASSIGNMENTS // PopAssignmentElement { // percent of workers after minimums have been achieved that // should be used as specialists Specialists 0.25 //from 0.5 // Percent of allocation to different specialist types (total = 1.0) FarmerPercent 0.0 LaborerPercent 0.3 MerchantPercent 0.2 EntertainerPercent 0.2 ScientistPercent 0.3 Top 0.2 ProductionCities } PopAssignmentElement { // percent of workers after minimums have been achieved that // should be used as specialists Specialists 0.25 //from 0.5 // Percent of allocation to different specialist types (total = 1.0) FarmerPercent 0.1 LaborerPercent 0.2 MerchantPercent 0.3 EntertainerPercent 0.1 ScientistPercent 0.3 Bottom 0.2 GrowthCities } PopAssignmentElement { // percent of workers after minimums have been achieved that // should be used as specialists Specialists 0.25 //from 0.5 // Percent of allocation to different specialist types (total = 1.0) FarmerPercent 0.0 LaborerPercent 0.3 MerchantPercent 0.3 EntertainerPercent 0.2 ScientistPercent 0.2 Default }
So the AI can't use entertainers properly, but it can use the sliders, if you are able to max them out the entire game than you have a big advance, entertainers are city specific (local) and the sliders are civ specific (global), although you have only to "fix" one city. That is the reason why I saw a mighty civ fall down in MedPack2. This particular civ was very strong in science, but than their growth declined, a lot of their cities became Barbarian and why: The sliders were optimized concerning happiness (This hurts a civ's developement a lot). But that was not enough their cities still became Barbarian.
The sollution of this problem would be using enterteiners, if their are not enough buildings that increase happiness. For a human player the option for using entertainers is still there but the AI used the sliders instead, and its cities still revolted although it was just a problem of one more entertainer.
Of course I also observated the other case, a city already happy without entertainers and it has entertainers.
Therefore my conclusion is to asign 0% pop to entertainers, because they are never at the right place at the right time. Unfortunatly there is no bottom HappinessCities. Than it there would be a limited use to assign entertainers.
That is serious problem, if you want to hurt the human by reducing the happiness for his cities, you will hurt the AI more.
-Martin
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