Check, I think you'd have to be the last team until season 2. Otherwise the Grand Final would never take place.
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Originally posted by berXpert
Milamber 16
Birdman 81
Well, yes it's the rabbit strategy but with a mix of my own way of play, I think I'll have the same tech (2000 in 10 turns) I had in our game but with the power you have
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1 on 1 challenge for Super League
Lunger75 - up for a super league challenge?
Hatschy - you want a game too?
please contact me at coffman@chipar.com or post here
Thanks,
Chad
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Milamber 17
ricketyclik 21
Birdman 83
Originally posted by TheBirdMan
This is only for the challenge BerXpert.
Now we shall see.
All my cities are now spitting out new settlers - lots of them.
Later than you normally would do, using the rabbit tactics.
But I have a strong infrastructure now - and my sciencegoal is just heading for only one single point...... Guess what.
Normally I don't like the rabbit tactic but Quinns show me that it's useful when you are far away from the other player, I can bet you this tactic is useless in a small map or when your opponent is near to you.
Now I think I have improved my own way of play and I'm making it better, check this numbers: our game vs my game with Quinns at turn 82
SCI.........(Q) 395 (X) 248
Cities......(Q) 38 (X) 20
Researching: Printing press (Q) and (X)
Note: in 20 turns I went from SCI 248 to 2000, I reach 870 at turn 97
Our game
SCI.........(B) ??? (X) 885
Cities......(B) ??? (X) 36 _ with 8 settlers
Researching: (B) Age of reason (X) Machine Tools in 1
I'm waiting until you got Age of Reason to got it, but if you need more than 5 turns to reach it I'll get it first because I'll need it to get Economics and build London Exchange in 7
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Now I think I have improved my own way of play and I'm making it better, check this numbers: our game vs my game with Quinns at turn 82 ..... etc. etc. etc.
What I intend to do is simple - get this game going so long, that the average city-size will be about 7-10. Then I do think (hope is more correct) that the disadvantages on the long run (+150 turns) of the rabbit-tactic exceeds the obvious advantages it has the first 50-150 turns.
How? By gunning your invasiontroops down on the beach, have my cannons/cities one tile from the sea, where you can't reach them with SOTLs. The KillerRevenge game have learned me how wounerable my harbourcities are until I get units able to counterbombard (Jpww is my "sweet" teacher there ).Last edited by TheBirdMan; October 1, 2002, 02:25.First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi
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Originally posted by TheBirdMan
... How? By gunning your invasiontroops down on the beach, have my cannons/cities one tile from the sea, where you can't reach them with SOTLs. The KillerRevenge game have learned me how wounerable my harbourcities are until I get units able to counterbombard (Jpww is my "sweet" teacher there )."I'm an engineer. I make slides that people can't read. Sometimes I eat donuts." - Alice
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