Originally posted by dattler
a alliance of 4 players needs too much conversation for my taste, in the other case it would be ineffective.
a normal diplomatic game with alliances up to game status is more a challange for me.
i suggest a modification in sience progress:
10 turns after a nation steps into a new age (this occasion can also be defined by us) all nations share their knowlege by rule.
this would give an alternation in strategic play and maybe more leaned onto reality.
a alliance of 4 players needs too much conversation for my taste, in the other case it would be ineffective.
a normal diplomatic game with alliances up to game status is more a challange for me.
i suggest a modification in sience progress:
10 turns after a nation steps into a new age (this occasion can also be defined by us) all nations share their knowlege by rule.
this would give an alternation in strategic play and maybe more leaned onto reality.
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