The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Impaler has the other proposal.
My proposal has site A, his has B, which is between clam and wine.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Is having two cities at least 50% more productive than having only one with the clams?
We're talking about building a city just for the wines, while at the same time slowing down the other city's growth (it'll have at best 2/x/x tiles) considerably.
As long as the commerce from them is greater than overall maintainence cost rises. However the wine\incense\rice city is looking less and less apealing to me. Maybe we should leave it for later
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Well, last we talked about it rice-silk city as initially planned was the best bet.
Clam-wine city in the west however doesn't seem very good according to calculations above.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Cutting the silence here with a discussion about the prospective GP. The likeliness of appearance is in this order (though first three are really close):
Merchant
Engineer
Prophet
Scientist (mere 3% now)
Now, the usage scenarios:
Merchant - I think it was agreed, that the best for merchant would be use it for Civil Service, thus after the pop we'd need to wait for a couple of turns for CoL to be finished and then lightbulb the tech.
Engineer - the next meaningful tech to lightbulb for Engineer would be Engineering, but it is rather useless for us atm plus requires Construction.
So the choices are:
A. Settle in Beijing. It will net us +3hammers and +6research in Beijing.
B. Build National Epic in Beijing. It will get us next GP some 15 turns earlier (in ~25 turns from now without Library and in ~20 turns with), which could be better than the added benefit of 3 hammers and 6research. It will also delay Library for a turn (which doesn't seem like a problem though).
This choice actually seems better - although it doesn't offer immediate benefits, it actually does have big mid-to long term benefits, starting to show them in 10 turns after action. We could actually be the cIV producing most GPPs.
Prophet - I think it's clear we want a Shrine in this case.
Scientist - I guess, Academy in Beijing would be nice.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Given our extraordinarily fast wonder production I think a strait build of National Epic in Bejing might be better and the Engineer could be used as a settled specialist to accelerate that even more while giving us ever more valuable research. Bejing is clearly ware we want to build every wonder we can so the long term benefits will be very efficient their as we will see +6 hammers per turn on every wonder. National Epic costs 250 so that factors out too 42 turns of the engineers output, past that point the settled engineer produces more total output in hammers assuming constant wonder production so call it 50 turns for mixed production. The game is unlikely to be over in less then 50 turns and we will see research output of roughly 200 points (250 with academy) from the engineer in that time period with continued output for the rest of the game. Lastly we don't need to give up National Epic as we would be able to go into it directly after Library and complete it in ~10 turns or less (especially if we have accesses to marble by then)
P.S. Whats the ETA on Tassagrads next border expansion, that will bring marble unto our borders and we can have it hooked up only a turn or two later if we plan our workers and double or triple team it. A library in Tassagrad should be considered asap to maximize culture. using culture to grab marble will be preferable to building another inland city, especially the marginal tundra city original planned.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
The city planned in tundra was by no means marginal - it had 2 food and 2 hammer resources available and a couple of non-tundra tiles extra to work.
It would actually be a better spot than Xian right now.
To have Tassagrad expand we would need a lot more culture, because I think it needs like 50 culture for next expansion and it only has +1/turn right now. One idea is to get Heroic Epic there (and later West point), for that extra culture needed - that would give expansion in some 15 turns after finishing that wonder (which in turn would take < 10 turns).
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
anyways on the GS-AC war top, some points that come up thinking about it:
- AC:GS mfg goods ratio is like 3:1 and likely to rise as more cities become operational and grow. One can argue the 'spare' (meaning Xian + Tassa, who don't need to improve on themselves atm) mfg is quite much lower, but then you have to remember GS currently has 0 'spare' mfg, using all they have on troops and will need to build a lot after GS:Vox war to catch up in infra
- AC:GS current troop ratio is like 1+:1, us being slightly more powerful. Add to that our higher supply limit (due to more cities)
- GS has almost no military tech advantage. Only one I see is the ability to bombard cities, which they might never get to use
- distance. it's huge. no roads, no nothing there. Standing up against well developed road network in AC territory.
- rationality - they have no need for our territory and they have a need for trading partner to keep up with the other continent
So, all in all I'd say we can discount the possibility GS will dow us in next 50 turns completely. We should be aware when Cavalry kicks in, but until that I think we're rather safe.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Considering they have flood plains and might do a lot of whipping, their true production capacity is likely higher.
Also I'd suggest always trying to keep at least military parity with Gathering Storm.
I think a slight edge in the neighborhood of 20% greater power would be better and should be easily maintainable by occasional chuck production say roughly one ever 8-10 turns along with a few archers and spear man. Roughly half the output of one of our main troop production cities should be sufficient, everything else we throw into growth.
I think its about time we saw some fresh score graphs.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
And finally, satellite imagery of GS territory. We can note their optimal or likely ports.
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Comment