The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It would be a shame to not have Lego in the demo game. Hopefully a Lego team can "build" themselves together.
____________________________ "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996 "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu ____________________________
Originally posted by E_T
Let's do an SP first, then look at what we want in a MP game, while playing the SP game.
[EDIT]
This way, people who have never played with Demogames can get a idea as to what goes on and be better prepaired for the MP game.
[/edit]
E_T
Great avvie btw
Anyhow, I disagree entirely. SP demogames are simply in no way shape or form related to MP demogames - at least in my experience, there is no common ground whatsoever beyond "many people playing one civ". I honestly wish we had different names for the two games ...
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
Anyhow, I disagree entirely. SP demogames are simply in no way shape or form related to MP demogames - at least in my experience, there is no common ground whatsoever beyond "many people playing one civ". I honestly wish we had different names for the two games ...
I agree wholheartedly, the only thing first playing a SP game can do for someone who wants to play MP is help them learn game dynamics, especially now when the game is brand new.
The "human dynamics" between the two beasts are significant.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
I really think we take the first 6 teams that form and play a short game.
That gives us time to figure it out, and then we dont have a lot of time committed if there is indeed some sort of an MP bug that is patched and does not let you continue playing the pre-patch save.
Thats just me though. I'm chomping at the bit for an MP game but Im kind of looking at this like the preseason, its the game to get us all in shape before the regular season begins.
But that is just me
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
If you want a 'short' game, go for 3 teams, not 6. 6 will be a multi-year game like it was last time. (as one team had been destroyed before any true delays came to be, I know there were 7 to start with)
Also, the larger the number of teams, the more people you will need in your own team just to keep up. Diplomacy is a very labour intensive thing in a MP demogame. We couldn't even have a decent 6-team diplomacy in last game, I don't want to imagine what 12 teams would demand.
my choice: 5. And if it's any less, it will probably be more enjoyable.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Originally posted by Beta
I voted 7, but I think 8 or 9 would be OK. With strict play times of course.
Too many for the first game.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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