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Turnplayer Thread No. 5

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  • Yes, do burn the Great Scientist this turn. No reason to wait any longer before using him, because we don't want to waste any lightbulb beakers.

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    • Turn 162

      City Report:
      *Airstrip 1 - Market due in 9.
      *Pink Dot - Courthouse due in 3.
      *China Beach - Worker due in 3. Catapult on hold.
      *Cape Town - Catapult complete. Galley due in 1.
      *Something Fishy - Catapult due in 2.
      *Green Acres - Islamic Missionary due in 2.
      *Mellow Yellow - Courthouse due in 1.
      *Saxon the Beach - Courthouse due in 5.
      *Bluebell Woods - Bank due in 34.
      *Red Herring - Forge due in 16.
      *Upper Burgundy - Library due in 6.
      *Frozen Clams - Library due in 39.
      *Jericho - Barracks due in 5.
      *Jerusalem - Theater due in 51.
      *Jungle Fever - Granary due in 52.

      Worker Report:
      *Lag in the game cost me one worker turn, as Winston moved to Mustapha's jungle tile and then one tile back
      *Mustapha and Winston will want to hang out near Constantinople and road towards Constantinople once the city falls.
      *As per Soooo's advice O'Brien and Erik moved onto the hill 2SW of Jericho and will road next turn.
      *Nok Tok moved onto the Templar-controlled plains hill south of Jericho without an escort. If Templars want to use 2 works to road to that tile they are welcome to capture Nok Tok. In return I'd kill their 2 workers and whatever unit they used to attack.

      Domestic Military Composition Report:
      *Cape Town garrison - 1 axe, 3 archers.
      *Jericho garrison - 1 longbow, 1 archer.
      *Jerusalem garrison - 2 maces, 1 horse archer, 1 pike, 1 GG chariot.
      *Constantinople attack force, able to hit on T163 - 0-2 knights, 3 Oromos, 3 elephants, 6 maces, 0-3 horse archers, 2 pikes, 6 cats.
      *Constantinople attack force, able to hit on T164 - 0-4 knights, 3-5 Oromos, 3 elephants, 6 maces, 0-4 horse archers, 2 pikes, 7 cats.
      *Constantinople attack force, able to hit on T165 - 0-4 knights, 3-7 Oromos, 5 elephants, 8 maces, 0-5 horse archers, 4 pikes, 1 longbow, 12 cats.
      *Constantinople attack force, able to hit on T166 - 0-4 knights, 3-7 Oromos, 5 elephants, 10 maces, 0-5 horse archers, 4 pikes, 1 longbow, 12 cats.
      Note - some or all of these 2-move units will be unavailable due to the Mutal attack
      Also note - up to three of these Oromos will be unavailable if we wish to have Oromos to cover Cape Town, see details in my "Operation: Backstab" thread

      Enemy Military Composition Report:
      *Constantinople garrison: 5 macemen, 3 horse archers, 1 crossbow, 6 longbows, a GG.
      *Imperio mega-stack: 1 knight, 3 elephants, 7 macemen, 2 horse archers, 3 pikes, 5 longbows, 11 cats.

      Military Action Report:
      *Lysander the GG was merged into Cape Town. Our galleys will be combat 1
      *Constantinople no longer has a horse pasture. It was allowed to keep the tile's road though, since the road will be useful to us later.
      *Our healthy units moved out of Jerusalem and towards Constantinople.
      *Our two pincer stacks moved onto road tiles and will begin bombardment of Constantinople next turn, subject to Imperio's end-of-turn movements this turn.
      *Another catapult is being escorted to the northern pincer stack and will meet up next turn in preparation of attacking on T164 if we so desire.

      Spy Report:
      *Betty Hur grabbed visibility on Mutal and then ducked away.
      *Imperio southern front:
      Spoiler:
      Questions and notes:
      *We will settle our next city, Sweet Tooth, next turn.
      *Plato contributed 1743 beakers to Education and the tech is due in 1 turn at 70% science. I did forget to burn the scientist before I drafted Green Acres, so we probably lost a beaker or two
      *Post-GA demographics:
      Spoiler:
      *How do we want to balance our strength in the south versus the success of an attack on Mutal? We can involve up to 4 knights, 5 horse archers, and 1 chariot in the Mutal attack. Alternately we can leave any number of these units to attack Constantinople and the Imperio stack.
      *Ditto for the three Oromos in or south of Jericho.
      Last edited by sunrise089; July 7, 2009, 13:20.

      Comment


      • Originally posted by Sullla View Post
        - Two Great Generals died out in the fog this turn. One was Caerbannog, the original Rabbit GG, while the other one wasn't renamed and could have been either Rabbit or PAL's GG. Eisenburg is still in Rabbit hands this turn, but expect it to fall next turn.
        Both GGs were Rabbit's

        mh

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        • Nice work. Nok Tok is indeed fine without a guard if we occupy the road (forgot about that).

          I've been looking at how quickly we can start Oxford and it seems that A1 may strangely be the last to finish the university, since we can afford to whip all the other cities but not the capital. Might want to chop one of the forests here for the uni and the other for Oxford. The city with the worst production (Bluebell) should be fine since we have 1 chop and can easily whip. We should chop at least one of the forests at Pink Dot too.

          The missionary from GA should go to China Beach if CB is the place for the sixth uni (and I think it should be).

          Oh, and Eisenburg fell while I was logged in:



          EDIT: I think we should whip Jericho's barracks this turn too.
          Last edited by sooooo; July 7, 2009, 05:11.

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          • I logged in earlier, and I wonder whether we should re-hire the two scientists at A1 this turn, seeing as we'll be swapping builds to a Uni in 1 turn.

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            • I think now the golden age has ended then hammers in a market are a better payoff. If banana are the ones to lightbulb PP then we have no immediate use for a scientist anyway.

              Comment


              • On domestic matters, MY finishes a courthouse and grows to size 6 next turn - Perfectly timed to begin a settler and whip it on T164.
                Airstrip One and Bluebell Fields should swap to a university next turn.
                I whipped Jericho's barracks. Probably we just go catapults here. Need lumbermills!

                Suggested worker actions for those without a task:

                I think Bernard should chop+cottage the grass forest 2S of him (at Red Herring). It would be nice to get that forge finished by the time the city has to whip something else.
                O'Brien and Erik road. They can be combat engineers.
                Mustapha+Winston finish chopping Mustapha's jungle. Gives Sweet Tooth a 3-food tile to start working.

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                • Well, what do you know, Templars just declared on Imperio!!!

                  They double drafted, now all three cities are at size 5.
                  And they also got gifted another tech. I can't make out what it is, though. Did they have Music before?

                  mh

                  Comment


                  • Originally posted by mostly-harmless View Post
                    Well, what do you know, Templars just declared on Imperio!!!

                    HAHAHAHAHAHA WHAT?

                    Talk about going out with a bang! One hell of a stupid bang!

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                    • I wonder what has triggered that.
                      Did someone tell Templars that Imperio is about to attack?

                      Will Imperio suspect us to dropped a hint to Templars?

                      Is Templars trying to rush Calakmul?

                      Very weird.

                      mh

                      Comment


                      • Templars could have a Spy in Imperio lands, or maybe their HA at Damascus went looking for Betty, and found Imperio's SoD. It's clear from Aidun's emails that Templars smelled a rat when Imperio made peace with us.

                        And I'm pretty sure Music is their new tech.

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                        • So we will see PAL gifting them Military Tradition and Horses next then, heh?

                          mh

                          Comment


                          • Originally posted by mostly-harmless View Post
                            So we will see PAL gifting them Military Tradition and Horses next then, heh?

                            mh
                            Probably. Let me just say once again how wonderfully convenient it is that Banana is honoring their "no military techs to Banana" clause while PAL gives Templars better military techs than we have. I wouldn't be surprised if PAL orchestrated the entire thing.

                            I'm certainly interested the hear what the team thinks, but my sense is now we need to take Constantinople ourselves ASAP. We can even cover with Imperio by using the new war as an excuse. Then, we can assess where the Imperio mega-stack is on T166 when we're otherwise ready to attack Mutal and Chichen, and decide how to proceed then.

                            By the way, if PAL is really smart they will run 0% science and gift gold to Templars and have them upgrade everything.

                            Comment


                            • PAL would have to research MT themselves first But seeing as TonyCiv/Auckland123 posted that no-one would do anything in the last 10 hours, I think PAL probably bribed Templars to DoW for Music for their own amusement/to check Imperio's activity level.

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                              • It doesn't really matter if PAL gift horses and miltary tradition, those cities aren't building anything. They must have at least +12 "No! We won't go!" anger, plus WW. They'll starve every turn.

                                At least Imperio aren't getting 25 gold from templars every turn now.

                                Sunrise is right - we should bombard constantinople next turn but I think we still move our knights to Mutal as previously planned.

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