Turn 160
Let's start with some screenshots:
City Report:
*Airstrip 1 - Monastery complete, market due in 15.
*Pink Dot - Forge due in 2.
*China Beach - Worker complete. Catapult due in 4.
*Cape Town - Catapult complete. Another cat due in 1.
*Something Fishy - Worker complete. Catapult due in 5.
*Green Acres - Islamic Missionary due in 3.
*Mellow Yellow - Courthouse due in 4.
*Saxon the Beach - Library due in 1.
*Bluebell Woods - Bank due in 22.
*Red Herring - Settler complete via whip.
*Upper Burgundy - Library due in 5.
*Frozen Clams - Lighthouse complete via whip.
*Jericho - Granary complete. Barracks due in 5.
*Jerusalem - Theater due in 51.
*Jungle Fever - Granary due in 15.
Worker Report:
*Bluebell now has its final plantation complete.
*We have four unimproved sugar tiles to improve at Jerusalem as soon as the city comes out of revolt. We definitely need worker attention in the southeast.
*I sent the new China Beach worker east, since I think we need worker turns around the new city more than we need another cottage at CB.
Domestic Military Composition Report:
*Cape Town garrison - 1 axe, 3 archers.
*Jericho garrison - I knight, 1 longbow, 2 maces, 1 pike, 1 archer, 3 cats.
*Jerusalem army - 3 knights, 5 elephants, 6 maces, 5 horse archers, 4 pikes, 1 longbow, 8 cats, 1 GG chariot.
Enemy Military Composition Report:
*Imperio mega-stack: 2 knights, 3 elephants, 6 macemen, 2 horse archers, 2 pikes, 11 cats.
Military Action Report:
*The battle of Jerusalem - RB loses 4 units to kill 8, but 2 of our units died at 99%+ odds (99.1% and 99.9%)! We captured the city at pop 5, with a granary, forge, and lighthouse inside.
*Jerusalem comes out of revolt in 5 turns.
*Constantinople is the new Templar capital, and controls the cow tile 1NE of Jerusalem. The cow tile is also pillaged now, so Templars will need to re-road the tile if they want to attack us.
Spy Report:
*Imperio's main stack is unmoved.
Questions and notes:
*Paper is due in 1 turn.
*We now have nine Oromo warriors![Smile](https://apolyton.net/core/images/smilies/smile.gif)
*We have a new city:
*We also have a new GG. Some options: settle in Cape Town or settle in Green Acres.
*Remember when we settled Bluebell Woods? Well that point represents half of our city expansion at this point
Let's start with some screenshots:
Spoiler:
Spoiler:
City Report:
*Airstrip 1 - Monastery complete, market due in 15.
*Pink Dot - Forge due in 2.
*China Beach - Worker complete. Catapult due in 4.
*Cape Town - Catapult complete. Another cat due in 1.
*Something Fishy - Worker complete. Catapult due in 5.
*Green Acres - Islamic Missionary due in 3.
*Mellow Yellow - Courthouse due in 4.
*Saxon the Beach - Library due in 1.
*Bluebell Woods - Bank due in 22.
*Red Herring - Settler complete via whip.
*Upper Burgundy - Library due in 5.
*Frozen Clams - Lighthouse complete via whip.
*Jericho - Granary complete. Barracks due in 5.
*Jerusalem - Theater due in 51.
*Jungle Fever - Granary due in 15.
Worker Report:
*Bluebell now has its final plantation complete.
*We have four unimproved sugar tiles to improve at Jerusalem as soon as the city comes out of revolt. We definitely need worker attention in the southeast.
*I sent the new China Beach worker east, since I think we need worker turns around the new city more than we need another cottage at CB.
Domestic Military Composition Report:
*Cape Town garrison - 1 axe, 3 archers.
*Jericho garrison - I knight, 1 longbow, 2 maces, 1 pike, 1 archer, 3 cats.
*Jerusalem army - 3 knights, 5 elephants, 6 maces, 5 horse archers, 4 pikes, 1 longbow, 8 cats, 1 GG chariot.
Enemy Military Composition Report:
*Imperio mega-stack: 2 knights, 3 elephants, 6 macemen, 2 horse archers, 2 pikes, 11 cats.
Military Action Report:
*The battle of Jerusalem - RB loses 4 units to kill 8, but 2 of our units died at 99%+ odds (99.1% and 99.9%)! We captured the city at pop 5, with a granary, forge, and lighthouse inside.
*Jerusalem comes out of revolt in 5 turns.
*Constantinople is the new Templar capital, and controls the cow tile 1NE of Jerusalem. The cow tile is also pillaged now, so Templars will need to re-road the tile if they want to attack us.
Spy Report:
*Imperio's main stack is unmoved.
Questions and notes:
*Paper is due in 1 turn.
*We now have nine Oromo warriors
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
*We have a new city:
Spoiler:
*We also have a new GG. Some options: settle in Cape Town or settle in Green Acres.
*Remember when we settled Bluebell Woods? Well that point represents half of our city expansion at this point
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
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