Logged in. PAL got a great merchant.
Actions taken: Set research to Optics and 0% science. Set Cape Town to galley, Jericho to catapult, Mellow Yellow to settler. Also changed A1 and bluebell to university, changing them to production too. I think we should let the courthouses at Saxon and Pink complete before beginning universities (both due in 2).
The order of turns with Templars declaring on Imperio is now somewhat ambiguous. IMO we should play the turn as quickly as Sunrise can and then hit Enter. It doesn't really matter to us who goes first out of the other two (imperio moved their units first but templars hit enter first), but we need to play and hit enter before either of them. Especially as we may be completing the 3-way triangular war
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Actions taken: Set research to Optics and 0% science. Set Cape Town to galley, Jericho to catapult, Mellow Yellow to settler. Also changed A1 and bluebell to university, changing them to production too. I think we should let the courthouses at Saxon and Pink complete before beginning universities (both due in 2).
The order of turns with Templars declaring on Imperio is now somewhat ambiguous. IMO we should play the turn as quickly as Sunrise can and then hit Enter. It doesn't really matter to us who goes first out of the other two (imperio moved their units first but templars hit enter first), but we need to play and hit enter before either of them. Especially as we may be completing the 3-way triangular war
.

). We're in prime position to attack on T165, just as you say - and if Imperio moves their huge stack up to Constantinople, we can let them handle it just as easily.
That's the definition of a suicide move right there. At least they're on a hill tile for a mild defensive boost. Hopefully Imperio throws their stack at it (thereby moving them away from Constantinople) and get some bad dice rolls in the process. Any losses that Imperio and Templars suffer against one another are pure gold in our eyes.
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