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Turnplayer Thread No. 5

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  • About Cats v. trebs, my point is that unless you are going to suicide every single cat in the stack, you'll have at least a couple siege units left. It would be more cost-effective to make these last couple of units trebuchets, rather than cats. After we have these couple of Trebs in the stack, we can go back to replinishing suicide cat supplies.

    Originally posted by sooooo View Post
    (any possibility of moving those posts to the backstab thread Swiss?)
    ...
    Done.

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    • Honestly, considering the fact that we seem to be throwing most of our cats away against towns, I have to agree that a treb or 2 wouldn't hurt--though it might be a little late now. Against the current era of troops they have a much better chance of surviving than cats, and they are better at bringing down the main defender (esp when starting with 5 exp, we did settle our gg in cape town didn't we?)
      Last edited by kjara; July 14, 2009, 17:55.

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      • You can build 1.6 catapults per trebuchet. Against a city the 1.6 cats aren't all that much slower at bombarding and in the open 1.6 catapults are much, much better. I suppose there is an extra 0.6 unit upkeep to pay, but overall the cats win for me. I think the next battle will be the fight against the Imperio stack, which I predict will happen in the open.

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        • True, but when attacking a city a crII treb has ~30% against a cg1 lb on a hill while a crII cat has ~2%. This saves you hammers in the long run as you have to replace less of the trebs. They have about 2.6-5x survivability against a cgI lb not on a hill or a cI mace(either on or off a hill) as well(~80% vs ~30% for the worst ratio).

          All that being said, we expect to still have what, 10 cats after we take Constantinople? Not sure if thats enough for meeting imperios stack out in the open(and I agree, thats a higher priority than trebs), but if we have that, I don't see any reason why we don't build a treb or 2 for taking towns.

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          • Alright guys, big news. I was logging in to do the C&D numbers and noticed two important things. First of all: PAL has signed peace with Rabbits! Yeah, I have no idea what's going on there. This could mean that PAL is heading after Banana in the very near future. We need to contact Rabbits right away to find out what's going on, and let Donovan know that he may be in serious danger.

            Secondly and just as big, Naldo contacted me in-game. They discovered Military Science this turn, and they want to trade it to us for Education!



            I gave the standard "we'll discuss it with the team" response, but this should be a huge no-brainer for us. We have to research Music anyway, as it's a tech that PAL discovered and they will never trade it to us. So we go for that next instead of Optics, then swap Education for Military Tradition, and suddenly we can start cranking out the cuirassiers! Even better, Imperio will presumably start building universities, making them a great target for the backstab. We should also try to get Banana in on this deal as well; what's Banana researching now? Chemistry? If we can get Imperio to trade Military Science to Banana, they would be able to build curassiers and have a chance against PAL's cannon. It's a great benefit for us all around, plus it keeps catching us up further to PAL.

            I have provisionally changed us over from Optics to Music research - we really should discuss this further, but I think it's overwhelmingly the best move. I also swapped Cape Town to catapult, since there seemed to be a consensus on that.

            Big news! Let's get cracking with the diplomacy, as we have messages to send to Imperio, Banana, and Rabbits over the events taking place.
            Attached Files

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            • In my sims versus Imperio's stack we're better off having more offensive units relative to cats. It's easy to get to 80%+ odds on the Imperio units, harder to have enough units of our own to wipe out the stack in 1 go.

              EDIT: Crosspost, but that's a great trade for us. A warning though - if Banana trade Imperio Chemistry we need to get MilTrad ASAP so we don't send Oromos versus Grenadiers

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              • That does sound like a good trade to me. Perhaps Imperio are more use to us alive than dead after all. At least until we get MT anyway .

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                • Wait, they have military science or military tradition? I'm guessing from the music talk that they meant Military tradition?

                  (Mil sci gives Grenadiers, Mil tradition gives cav/cuirs)

                  Edit: Ah, from the imperio thread I see its Mil tradition).
                  Last edited by kjara; July 14, 2009, 21:52.

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                  • Originally posted by sooooo View Post
                    You can build 1.6 catapults per trebuchet. Against a city the 1.6 cats aren't all that much slower at bombarding and in the open 1.6 catapults are much, much better. I suppose there is an extra 0.6 unit upkeep to pay, but overall the cats win for me. I think the next battle will be the fight against the Imperio stack, which I predict will happen in the open.
                    Also, since it's Cape Town we're talking about, if we really want bombardment siege we can promote to accuracy. Then catapults are slightly more bombardment for the the hammer than trebs.

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                    • For the record, the Imperio galley is nowhere to be seen.
                      And there is an Imperio caravel north of Frozen Clams heading west.

                      mh

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                      • But the biggest news of all was Imperio ending their turn

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                        • PAL and Imperio have just traded and PAL ended their turn. We are now into T165 .

                          I guess a chemistry for MT trade just went through. PAL then immediately performed two double-whips when into T165, presumably Curassiers.

                          EDIT: Make that 4 double-whips. *gulp*

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                          • Yes, the MT/Chemistry trade between Imperio/PAL has been made.

                            I put the cities that finished their builds on Research.

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                            • Originally posted by sooooo View Post
                              EDIT: Make that 4 double-whips. *gulp*
                              Ugh...I doubt Banana noticed this, maybe we should tell them.

                              Darrell

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                              • Without acces to CIV: does the Imperio-PAL trade mean we'll be facing grenadiers from Imperio?
                                She said 'Your nose is running honey' I said 'Sorry but it's not'

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