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  • Globe Theatre Project

    This thread is about our draft city. I initially made the suggestion in this post and included a link to a discussion paper on drafting from your globe theatre city.

    Initially, I suggested China Beach as a suitable city but T-Hawk corrected that to 'Green Acres" - everyone jumped on that, but then in typical Realms Beyond style - no one actually wrote it down and there was some confusion regarding the actual city.

    So - Green Acres it is.

    Requirements:
    Globe Theatre (6 theatres)
    Barracks
    Food (irrigate those grassland tiles)
    Size 6 city, draft down to size 5, grow to size 6 (repeat)

    Here is a screenshot from the current turn (T135)

    Last edited by ruff_hi; April 22, 2009, 11:46.
    Quote: "All Happiness is the release of internal pressure"
    Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
    woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

  • #2
    Worker Actions Required:
    Irrigation:
    - plains NENE of city
    - grassland NE of city
    - plains E of city
    - grassland SE of city
    - grassland SEE of city
    Mines:
    - the 2 desert hills (work them while building the globe) - or is it better to grow and whip?
    Forest Chops:
    - every forest we can get (into the Globe)

    Wines? - how much food do you get out of a farmed winery?
    Quote: "All Happiness is the release of internal pressure"
    Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
    woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

    Comment


    • #3
      Good thread, Ruff. The optimal configuration at size 5 will be the two clams and three irrigated grasslands, for +11 food total. Size 5 requires 15 food to grow, so Green Acres can draft 11 units every 15 turns. This becomes 14/15 after Biology.

      Can't farm wines, that will replace the winery.

      Desert hills convert 2 food to 3 base hammers, which is worse than normal whipping but better than whipping a wonder.

      Comment


      • #4
        Okay - globe needs 300 hammers. Here are the forests I see in play, with their directions from the city center:

        66 (i.e. E-E) - 30 hammers
        63 - 30 hammers
        666 - 25 hammers
        6666 - 20 hammers
        33 - 25 hammers

        Those are the only ones I see going to GA.

        Hammer counts are base (no forge, no org rel) and are based on the thread (see page 2 for patch updates) here

        So that's 130 of the 300 hammers. I think that we want all the chops to go into the Globe itself, since that can't be whipped (as effectively).

        With a forge and org. rel. those 130 hammers become 195. If we can use whip overflow on 2 items (like the barracks and theater), each whip can in theory overflow 44 hammers each which leaves only 17 hammers of base production.

        But logistically we probably won't be able to whip the theater into the Globe, so that means 61 hammers which is probably about 10 turns from discovering Drama?

        Comment


        • #5
          Just put together a Globe Sandpit (see attached). Best hammer output at size 5 is 10 base hammers. I also have some screenshots but I think that T-Hawk and rego have suitably summarized the situation.
          Attached Files
          Last edited by ruff_hi; April 22, 2009, 12:40.
          Quote: "All Happiness is the release of internal pressure"
          Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
          woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

          Comment


          • #6
            Originally posted by T-hawk View Post
            Size 5 requires 15 food to grow, so Green Acres can draft 11 units every 15 turns. This becomes 14/15 after Biology.
            Assuming we are still drafting 1 pop units.

            Can't farm wines, that will replace the winery.
            And it actually reduces the food

            Desert hills convert 2 food to 3 base hammers, which is worse than normal whipping but better than whipping a wonder.
            Do I have this right - normal whipping (with granary) converts 2 food to 4 hammers?
            Quote: "All Happiness is the release of internal pressure"
            Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
            woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

            Comment


            • #7
              Excellent ruff - I will try and take some time tonight to run through a few sims. I make no comment as to whether or not that will affect the timing of my turns of ruff09

              Comment


              • #8
                Two questions:

                1) Do we need to farm the plain to the E of Green Acres? It's not on a hill right, so does the Stone prevent the irrigation chaining?

                2) Do we need the third farm (SEE) to get the extra food? We could work the Wines instead, with the trade-off being 1Food vs 1Hammer & 3Commerce.

                Since 1food = 1/15th of a draft, the trade-off is: 1Pop Draft vs 15h & 45c

                Probably the draft is better?

                Comment


                • #9
                  Originally posted by Dreylin View Post
                  1) Do we need to farm the plain to the E of Green Acres? It's not on a hill right, so does the Stone prevent the irrigation chaining?
                  Ahh - good point. You probably do get the irrigation thru the city tile. Don't you need water to cut marble?



                  Its not stone
                  Quote: "All Happiness is the release of internal pressure"
                  Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                  woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

                  Comment


                  • #10
                    You do get irrigation through a city tile as long as it's not on a hill

                    Comment


                    • #11
                      Originally posted by ruff_hi View Post
                      Do I have this right - normal whipping (with granary) converts 2 food to 4 hammers?
                      It's exactly that if the regrowth occurs at size 5. Size 5 takes 15 food to regrow, and the whip yields 30 hammers. It's not exactly 1:2 at other sizes, but 1 food to 2 hammers is a very good approximation for most realistic whip scenarios.


                      Originally posted by Dreylin View Post
                      We could work the Wines instead, with the trade-off being 1Food vs 1Hammer & 3Commerce. 1food = 1/15th of a draft
                      1/15 draft is worth 4.66 hammers of maceman, 5.33 hammers of musket, or 7.33 hammers of rifleman. All those are superior to 1 normal hammer and 3 commerce. Green Acres will not be working the wines.

                      Comment


                      • #12
                        Originally posted by ruff_hi View Post
                        Its not stone
                        Yeah, I couldn't remember and couldn't be bothered to hunt for a screenie and check.

                        Comment


                        • #13
                          We only need to have Globe ready at the same time as Nationalism, so we might need fewer forest chops, or at least fewer workers to chop forests, if Nationalism is expected to take about 20 turns.

                          Comment


                          • #14
                            @Numbercrunchers: We need a date for when the globe theatre will commence. Once we have that date, we can taylor the other six cities to get their theatres done in time. Zeviz's figure of 20 turns to nationalism is a good ballpark figure, but may be slightly different.

                            Green Acres needs to finish its forge, build a barracks and a theatre before it starts the globe. It seems clear that we cannot afford to triple-whip a settler out of this city.

                            Saxon and Cape Town are probably out as far as theatre-building is concerned, since they are building more important things. Pink Dot too is otherwise engaged. But we can easily get theatres out of China Beach, Airstrip One, Something Fishy, Mellow Yellow and Bluebell Woods. That's our five, and Red Herring could also build one if needed. Creative theatres are very cheap - just 25 hammers. But we need a date so that we can make the last theatre finish by that turn.

                            Comment


                            • #15
                              ETA for the Globe theater is 13 turns (whippable after 12 turns).
                              That's with forge in place and OR active, no GA. Whipping the theater doesn't matter in ETA.
                              She said 'Your nose is running honey' I said 'Sorry but it's not'

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