OK, so for the late adjustments:
- Cape Town swapped to mace to avoid overflow. It's a bit of a waste, unfortunately, as we are essentially paying 10 extra shields for minor benefit. Still, having two maces at the Cape ain't a bad thing either. We have enough shields to go mace (currrent turn/T123), elephant (next turn/T124), cat (T125) and then start fresh, at size 6, pulling in 18 shields base/36 shields with Heroic Epic.![thumbs-up](https://apolyton.net/core/images/smilies/thumbs-up.gif)
For the reasons sunrise explained, crossbow is not a desirable build at Cape Town.
- China Beach looks like lighthouse for the next build, although we can discuss it further next turn.
- Green Acres I have set to barracks. The call was for barracks or forge, and as helpful as a forge would be for whips, it also was going to take forever and a day (50t) to complete. I figured that we may need to do an emergency military whip at some point, and it would be a good idea to have a barracks (15t) in Green Acres in case that happened. Plus, we do need a barracks here eventually anyway, while we might not ever need the forge if we're just going to be drafting.
We can still change this if the team preference is for a forge.![Smile](https://apolyton.net/core/images/smilies/smile.gif)
I did not end the turn, as I still have some number-crunching to do later tonight. Now, the full Stats:
General
Current Turn:
Turn 123 - 200 AD
Turn Timer expires at approx (UTC)
Active Turn Player:
Sullla
Tech:
Engineering (5t)
100% research (211 [254] beakers/turn) @ -52gpt
291/1430 beakers overall
Gold
277g in treasury
Cities
Airstrip One [size 10] [guarded by Xena and Mariah]:
Forge (1t), National Epic (10t)
Infrastructure: Palace, Granary, Barracks, Library, Academy, Great Library
Great Scientist 136/200, +8 GPP/turn, due in 8t
Holding at zero growth until next cottage is finished.
Pink Dot [size 8] [guarded by Britney's Spears and Adria and Athena and Allydar]:
Horse Archer (3t)
Infrastructure: Barracks, Granary, Aqueduct, Hanging Gardens
Building some insurance military.
China Beach [size 5] [guarded by Ms Piggy]:
Horse Archer (1t) [anger duration 3t and 13t]
Infrastructure: Granary, Library, Barracks
Chop overflow into lighthouse next turn?
Cape Town [size 5] [guarded by Diana and Fyre Errow and Gillian and Jamie Lynn's Spears and Hannah and Christina and Aphrodite and Demeter and Affirmed and Akara and Nelly and Kitty]:
Maceman (1t), War Elephant (1t)
Infrastructure: Barracks, Heroic Epic, Walls
Something Fishy [size 4] [guarded by Svava]:
Forge (8t) [anger duration 3t and 13t]
Infrastructure: Granary, Library, Courthouse
Green Acres [size 3] [guarded by Robyn Hood]:
Barracks (15t) [anger duration 5t and 15t]
Infrastructure: Granary, Library, Lighthouse
Mellow Yellow [size 3] [guarded by Hera]:
Forge (19t), Library (8t) [anger duration 2t]
Infrastructure: Granary
Saxon the Beach [size 3] [guarded by Betty Hur]:
Granary (4t), Moai Statues (61t)
Infrastructure: none
Non-Combat Units
Settler [Blue Barry]:
Moving to Blue dot location in north (2t)
Worker [Winston]:
Chopping/Mining grassland hill north of China Beach
Chopping (done!)
Worker [Bernard]:
Build cottages at Airstrip One
Moving to tile (done!)
Worker [Mustapha Mond]:
Chop/road/plantation silks at Saxon the Beach
Chopping (done!)
Worker [O'Brien]:
Chopping/Farming grassland forest south of Cape Town
Farming (done!)
Worker [Helmholtz]:
Chopping/Farming grassland forest south of Cape Town
Farming (done!)
Worker [Parsons]:
Build cottages at Pink
Cottaging (done!)
Heading to Something Fishy's dyes plantation next
Worker [Syme]:
Road between Pink Dot and Cape Town
Roading (done!)
Worker [John the Savage]:
Chop/plantation/road Something Fishy's dyes
Chopping (done!)
Worker [Bob the Builder]:
Moving south to improve Mellow Yellow
Moving to tile (done!)
Worker [Serious Steve]:
Improve deer tile at Saxon the Beach
Camping deer (5t)
Worker [Energetic Erik]:
Connect Green Acres to road network
Roading (2t)
Military Units
Galley [RBS Discovery]:
Patrolling the Channel
War Elephant [Nelly]:
Guard Cape Town
Maceman [Akara]:
Guard Cape Town
Horse Archer [Allydar]:
Move to Cape Town
Horse Archer [Affirmed]:
Guard Cape Town
Catapult [Kitty]:
Guard Cape Town
Axeman [Gillian]:
Guarding Cape Town (for now)
Heading to Twin Peaks eventually
Axeman [Adria]:
Guard Pink Dot
Spearman [Mariah]:
Guard Airstrip One
Spearman [Christina]:
Guard Cape Town
Spearman [Hannah]:
Guard Cape Town
Spearman [Jamie Lynn's Spears]:
Guard Cape Town
Spearman [Britney's Spears]:
Guard Pink Dot
Chariot [Betty Hur]:
Healing up after another barb smackdown (2t)
10XP - our most heroic unit!
Chariot [Lady Godiva]:
Moving east to get intel on Imperio/Templar cities
Archer [Ms Piggy]:
Guard China Beach
Archer [Diana]:
Guard Cape Town
Archer [Billy Jean Tell]:
Exploring Imperio territory
Archer [Robyn Hood]:
Guard Green Acres
Archer [Svava]:
Guard Something Fishy
Archer [Fyre Errow]:
Guarding Cape Town (for now)
Heading to Twin Peaks eventually
Archer [Hera]:
Guard Mellow Yellow
Archer [Athena]:
Guard Pink Dot
Archer [Aphrodite]:
Guard Cape Town
Archer [Demeter]:
Move to Pink Dot
Archer [Persepone]:
Bust fog in the north to stop barbs from appearing
Warrior [Xena]:
Guard Airstrip One
Warrior [Jennifer]:
Exploring the eastern continent
Foreign Builds from C&D
Templars 162EP
Jerusalem = 30 shields (+10)
Infrastructure: Palace, Barracks
Damascus = 28 shields (+28)
Infrastructure: Terrace, Barracks, Forge
Jericho = 5 shields (+5)
Infrastructure: Walls
Acre = 2 shields (+2)
Infrastructure: Monument
I believe that Damascus finished a horse archer (50 shields) last turn, and received a lot of overflow this turn, to explain the large number there.
Imperio 216EP
Mutal = 24 shields (-16)
Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
Lakamha = 20 shields (-21)
Infrastructure: Barracks, Monument, Islamic shrine
Chichen Itza = 46 shields (+4)
Infrastructure: Granary, Monument, Lighthouse, Barracks
Uxmal = 49 shields (+10)
Infrastructure: Monument
Mayapan = 14 shields (+7)
Infrastructure: Monument, Barracks
Calakmul = 57 shields (+7)
Infrastructure: Monument
It's really impossible to tell what Imperio is doing when they keep swapping their builds around. I'm not willing to keep multiple build tallies going at once, sorry! Probably pretty safe to say that there are maces in production at Mutal and Lakamha.
PAL 60EP
The Warning = 36 shields (+36)
Infrastructure: Granary, Barracks, Lighthouse, Library, Forge, Academy
Heliopolis = N/A, zero shields invested
Infrastructure: Granary
Alexandria = 24 shields (+12)
Infrastructure: Granary, Forge
Giza = 36 shields (+36)
Infrastructure: Granary, Lighthouse
The Warning almost certainly is getting a doubled build - maybe even more! I'd wager that they are building Colossus there in the capital, since PAL just completed a Forge, and that would account for the +150% from Industrious and copper. Heliopolis finished a build in the 40-shield range; Confucian missionary? It is their holy city, after all...
Giza likely had a forest chop added to give it so many shields at once.
Rabbits 48EP
Caerbannog = 38 shields (+24)
Infrastructure: Palace, Barracks, Library, Great Wall
Digger's Burrow = 9 shields (+4)
Infrastructure: Barracks, Monument, Granary, Walls
Phrygian = N/A, zero shields invested
Infrastructure: none
Caerbannog looks to be building something with a doubled resource, so maybe Protective walls there (?) Digger's Burrow has been pillaged into oblivion at this point. Phrygian, I dunno.
Population census:
PAL 53 (size 11,8,7,7,6,5,4,4,1)
RB 41 (10,8,5,5,4,3,3,3)
Imp 38 (10,7,7,6,5,3)
Ban 28 (9,8,5,4,2)
Tem 24 (7,7,6,3,1)
Rab 8 (4,3,1)
Treasury report:
Templars: 108gold (+4gpt)
Imperio: 274gold (+2gpt)
PAL: 184gold (+114gpt)
Rab: 35gold (+-0gpt)
Banana: 34 (+1gpt)
- Cape Town swapped to mace to avoid overflow. It's a bit of a waste, unfortunately, as we are essentially paying 10 extra shields for minor benefit. Still, having two maces at the Cape ain't a bad thing either. We have enough shields to go mace (currrent turn/T123), elephant (next turn/T124), cat (T125) and then start fresh, at size 6, pulling in 18 shields base/36 shields with Heroic Epic.
![thumbs-up](https://apolyton.net/core/images/smilies/thumbs-up.gif)
For the reasons sunrise explained, crossbow is not a desirable build at Cape Town.
- China Beach looks like lighthouse for the next build, although we can discuss it further next turn.
- Green Acres I have set to barracks. The call was for barracks or forge, and as helpful as a forge would be for whips, it also was going to take forever and a day (50t) to complete. I figured that we may need to do an emergency military whip at some point, and it would be a good idea to have a barracks (15t) in Green Acres in case that happened. Plus, we do need a barracks here eventually anyway, while we might not ever need the forge if we're just going to be drafting.
We can still change this if the team preference is for a forge.
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
I did not end the turn, as I still have some number-crunching to do later tonight. Now, the full Stats:
General
Current Turn:
Turn 123 - 200 AD
Turn Timer expires at approx (UTC)
Active Turn Player:
Sullla
Tech:
Engineering (5t)
100% research (211 [254] beakers/turn) @ -52gpt
291/1430 beakers overall
Gold
277g in treasury
Cities
Airstrip One [size 10] [guarded by Xena and Mariah]:
Forge (1t), National Epic (10t)
Infrastructure: Palace, Granary, Barracks, Library, Academy, Great Library
Great Scientist 136/200, +8 GPP/turn, due in 8t
Holding at zero growth until next cottage is finished.
Pink Dot [size 8] [guarded by Britney's Spears and Adria and Athena and Allydar]:
Horse Archer (3t)
Infrastructure: Barracks, Granary, Aqueduct, Hanging Gardens
Building some insurance military.
China Beach [size 5] [guarded by Ms Piggy]:
Horse Archer (1t) [anger duration 3t and 13t]
Infrastructure: Granary, Library, Barracks
Chop overflow into lighthouse next turn?
Cape Town [size 5] [guarded by Diana and Fyre Errow and Gillian and Jamie Lynn's Spears and Hannah and Christina and Aphrodite and Demeter and Affirmed and Akara and Nelly and Kitty]:
Maceman (1t), War Elephant (1t)
Infrastructure: Barracks, Heroic Epic, Walls
Something Fishy [size 4] [guarded by Svava]:
Forge (8t) [anger duration 3t and 13t]
Infrastructure: Granary, Library, Courthouse
Green Acres [size 3] [guarded by Robyn Hood]:
Barracks (15t) [anger duration 5t and 15t]
Infrastructure: Granary, Library, Lighthouse
Mellow Yellow [size 3] [guarded by Hera]:
Forge (19t), Library (8t) [anger duration 2t]
Infrastructure: Granary
Saxon the Beach [size 3] [guarded by Betty Hur]:
Granary (4t), Moai Statues (61t)
Infrastructure: none
Non-Combat Units
Settler [Blue Barry]:
Moving to Blue dot location in north (2t)
Worker [Winston]:
Chopping/Mining grassland hill north of China Beach
Chopping (done!)
Worker [Bernard]:
Build cottages at Airstrip One
Moving to tile (done!)
Worker [Mustapha Mond]:
Chop/road/plantation silks at Saxon the Beach
Chopping (done!)
Worker [O'Brien]:
Chopping/Farming grassland forest south of Cape Town
Farming (done!)
Worker [Helmholtz]:
Chopping/Farming grassland forest south of Cape Town
Farming (done!)
Worker [Parsons]:
Build cottages at Pink
Cottaging (done!)
Heading to Something Fishy's dyes plantation next
Worker [Syme]:
Road between Pink Dot and Cape Town
Roading (done!)
Worker [John the Savage]:
Chop/plantation/road Something Fishy's dyes
Chopping (done!)
Worker [Bob the Builder]:
Moving south to improve Mellow Yellow
Moving to tile (done!)
Worker [Serious Steve]:
Improve deer tile at Saxon the Beach
Camping deer (5t)
Worker [Energetic Erik]:
Connect Green Acres to road network
Roading (2t)
Military Units
Galley [RBS Discovery]:
Patrolling the Channel
War Elephant [Nelly]:
Guard Cape Town
Maceman [Akara]:
Guard Cape Town
Horse Archer [Allydar]:
Move to Cape Town
Horse Archer [Affirmed]:
Guard Cape Town
Catapult [Kitty]:
Guard Cape Town
Axeman [Gillian]:
Guarding Cape Town (for now)
Heading to Twin Peaks eventually
Axeman [Adria]:
Guard Pink Dot
Spearman [Mariah]:
Guard Airstrip One
Spearman [Christina]:
Guard Cape Town
Spearman [Hannah]:
Guard Cape Town
Spearman [Jamie Lynn's Spears]:
Guard Cape Town
Spearman [Britney's Spears]:
Guard Pink Dot
Chariot [Betty Hur]:
Healing up after another barb smackdown (2t)
10XP - our most heroic unit!
Chariot [Lady Godiva]:
Moving east to get intel on Imperio/Templar cities
Archer [Ms Piggy]:
Guard China Beach
Archer [Diana]:
Guard Cape Town
Archer [Billy Jean Tell]:
Exploring Imperio territory
Archer [Robyn Hood]:
Guard Green Acres
Archer [Svava]:
Guard Something Fishy
Archer [Fyre Errow]:
Guarding Cape Town (for now)
Heading to Twin Peaks eventually
Archer [Hera]:
Guard Mellow Yellow
Archer [Athena]:
Guard Pink Dot
Archer [Aphrodite]:
Guard Cape Town
Archer [Demeter]:
Move to Pink Dot
Archer [Persepone]:
Bust fog in the north to stop barbs from appearing
Warrior [Xena]:
Guard Airstrip One
Warrior [Jennifer]:
Exploring the eastern continent
Foreign Builds from C&D
Templars 162EP
Jerusalem = 30 shields (+10)
Infrastructure: Palace, Barracks
Damascus = 28 shields (+28)
Infrastructure: Terrace, Barracks, Forge
Jericho = 5 shields (+5)
Infrastructure: Walls
Acre = 2 shields (+2)
Infrastructure: Monument
I believe that Damascus finished a horse archer (50 shields) last turn, and received a lot of overflow this turn, to explain the large number there.
Imperio 216EP
Mutal = 24 shields (-16)
Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
Lakamha = 20 shields (-21)
Infrastructure: Barracks, Monument, Islamic shrine
Chichen Itza = 46 shields (+4)
Infrastructure: Granary, Monument, Lighthouse, Barracks
Uxmal = 49 shields (+10)
Infrastructure: Monument
Mayapan = 14 shields (+7)
Infrastructure: Monument, Barracks
Calakmul = 57 shields (+7)
Infrastructure: Monument
It's really impossible to tell what Imperio is doing when they keep swapping their builds around. I'm not willing to keep multiple build tallies going at once, sorry! Probably pretty safe to say that there are maces in production at Mutal and Lakamha.
PAL 60EP
The Warning = 36 shields (+36)
Infrastructure: Granary, Barracks, Lighthouse, Library, Forge, Academy
Heliopolis = N/A, zero shields invested
Infrastructure: Granary
Alexandria = 24 shields (+12)
Infrastructure: Granary, Forge
Giza = 36 shields (+36)
Infrastructure: Granary, Lighthouse
The Warning almost certainly is getting a doubled build - maybe even more! I'd wager that they are building Colossus there in the capital, since PAL just completed a Forge, and that would account for the +150% from Industrious and copper. Heliopolis finished a build in the 40-shield range; Confucian missionary? It is their holy city, after all...
Giza likely had a forest chop added to give it so many shields at once.
Rabbits 48EP
Caerbannog = 38 shields (+24)
Infrastructure: Palace, Barracks, Library, Great Wall
Digger's Burrow = 9 shields (+4)
Infrastructure: Barracks, Monument, Granary, Walls
Phrygian = N/A, zero shields invested
Infrastructure: none
Caerbannog looks to be building something with a doubled resource, so maybe Protective walls there (?) Digger's Burrow has been pillaged into oblivion at this point. Phrygian, I dunno.
Population census:
PAL 53 (size 11,8,7,7,6,5,4,4,1)
RB 41 (10,8,5,5,4,3,3,3)
Imp 38 (10,7,7,6,5,3)
Ban 28 (9,8,5,4,2)
Tem 24 (7,7,6,3,1)
Rab 8 (4,3,1)
Treasury report:
Templars: 108gold (+4gpt)
Imperio: 274gold (+2gpt)
PAL: 184gold (+114gpt)
Rab: 35gold (+-0gpt)
Banana: 34 (+1gpt)
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