The wacky tile is inside Chichen Itza's fat cross but not Cape Town's. Maybe that has something to do with it?
If the wacky tile does not flip, and Imperio's stack moves where we expect (1S of Chichen), do we consider declaring preemptively on T130 in order to send a horse in to pillage the tile?
HA at China Beach is acceptable but I think suboptimal; even a 2-mover won't get to CT before the catapult and flanking battle is over.
I think Cape Town needs a 1-turn unit, of whatever flavor. Two catapults by T131 is better than 1 of anything else. I might even consider whipping an elephant from scratch and eating the 50% penalty, which also has the upside of creating lots of overflow for 1-turn units for several turns to come even if its hammer tiles get occupied or pillaged.
On upgrades, when do we get Feudalism? I think the most cost-effective medieval upgrade is archer to longbow, in terms of salvaging an otherwise useless unit and in combat value for the gold.
If the wacky tile does not flip, and Imperio's stack moves where we expect (1S of Chichen), do we consider declaring preemptively on T130 in order to send a horse in to pillage the tile?
HA at China Beach is acceptable but I think suboptimal; even a 2-mover won't get to CT before the catapult and flanking battle is over.
I think Cape Town needs a 1-turn unit, of whatever flavor. Two catapults by T131 is better than 1 of anything else. I might even consider whipping an elephant from scratch and eating the 50% penalty, which also has the upside of creating lots of overflow for 1-turn units for several turns to come even if its hammer tiles get occupied or pillaged.
On upgrades, when do we get Feudalism? I think the most cost-effective medieval upgrade is archer to longbow, in terms of salvaging an otherwise useless unit and in combat value for the gold.
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