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Turnplayer Thread #3

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  • I will have the dubious pleasure to attempt to fly into London Heathrow tomorrow morning. Fingers crossed the Brits can handle a bit of snow on their runway until then.

    I am happy with all the city builds except A1, where I feel like sunrise. I don't think a spy will do us any good. I seriously doubt Imperio will accrue the the e-pts necessary to incite a city revolt on T120 especially as we are now spending all our 4e-pts towards them (btw. increasing the costs of "Can See Research" significantly). I'd rather have a spear or an axe in A1 for the off chance of a Imperio or Templar unit coming through. Also, I hope the barb axe in the north of A1 has not slipped the turnplayers attention?

    I can also not see any attack plan pictures in Sulllas post. What I want our general to plan for is a pre-emptive / counterattack on Chichen Itza. Chichen Itza is the one city with the potential to block our trade, will fit nicely into our dot map and provide a gold resource. It is also not that easy to reinforce from Mutal.

    EDIT: Looks like Saxon really went worker first. We will see pop increase within 8 turns or so. I suggest we leave the worker alone to connect that deers for us.


    mh
    Last edited by mostly-harmless; February 2, 2009, 16:01.

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    • Originally posted by Krill View Post
      How long until the GS from China Beach pops out?
      oh oh. Reading between the lines, we should expect Imperio to attack us on T114. Remember, that Krill in this mode ("How long before ...") is the harbinger of doom!
      Quote: "All Happiness is the release of internal pressure"
      Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
      woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

      Comment


      • @M_H - Good point on spear in A1 not to reinforce the front, but to defend itself. I agree with that plan wholeheartedly.

        @Ruff - I thought the same thing, but surely Krill wouldn't ask such an obscure question to preface an attack. I think I will remain positive and assume Imperio is going to gift us a GS the turn before we pop our own

        Comment


        • Originally posted by mostly-harmless View Post
          I will have the dubious pleasure to attempt to fly into London Heathrow tomorrow morning. Fingers crossed the Brits can handle a bit of snow on their runway until then.
          As a Brit I feel an instinctive need to defend our record, but it IS Heathrow....

          All I can say is Good Luck (and use Gatwick if at all possible!)

          Comment


          • Originally posted by ruff_hi View Post
            oh oh. Reading between the lines, we should expect Imperio to attack us on T114. Remember, that Krill in this mode ("How long before ...") is the harbinger of doom!
            Sigh, I bet someone else will be popping a GS right about the same time and Krill is plotting out who's going to bulb Philosophy first.

            Krill, can you just wait until events happen to chronicle them?

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            • Can everyone really not see the images in the second post? They show up fine on my screen. Anyway, I'll try re-attaching them (to this post) and see what happens. Then hopefully we'll get some comments on worker actions as well as just builds.

              I'm convinced by the logic presented here to swap away from Spy in Airstrip One; I think I'll change that to a spear when I log into tomorrow. Still a wee bit worried that a stack of Templar chariots will come roaring at our capital, and us left with nothing but a warrior on defense!
              Attached Files

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              • Regarding Monarchy: We would be able to get in done in 1 turn by building research in Cape Town, Pink Dot and some other 3rd city. Not sure it is worth it though.

                Worker action: Fine with the north.

                In the south I would send Parson to clean the jungle/build cottage on the tile 1E of Something Fishy.
                One of the red workers should go to Mellow Yellow to chop/mine that plain hill tile. The other red worker should go to Pink to clear potential killing grounds / cottage up.

                A1, Cape Town and Something Fishy will all pop their next ring before T120, making it more difficult for our opponents to sneak up on us.

                mh

                Comment


                • Originally posted by T-hawk View Post
                  Sigh, I bet someone else will be popping a GS right about the same time and Krill is plotting out who's going to bulb Philosophy first.

                  Krill, can you just wait until events happen to chronicle them?
                  OK, but I'd get your logic examined because it's faulty...
                  You just wasted six ... no, seven ... seconds of your life reading this sentence.

                  Comment


                  • I think we should whip a granary in Pink next as I feel it has a good set up for whipping then working off the anger on its (soon to be three) grass mines. Seeing as we plan on running HR and having a large garrison here we can abuse the whip if needed to get units to protect A1 as well. What do you think?





                    Also, I agree with Sunrise that the forests bordering Cape Town's city tile should be chopped ASAP.

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                    • Some additional info on the current turn.
                      PAL whipped like crazy.
                      Rabbits & Banana made a ancient tech trade.
                      Banana got their Great Engineer from the Pyramids.

                      mh

                      Comment


                      • For worker actions, we have to prioritise cottages in the south. Mines are good for production cities, but our entire empire has only a couple cottages right now, so we'll start falling behind technologically if we don't improve the situation. We'll soon have lots of maintenance to pay, and cottages will be necessary to keep up the research rate.

                        I still think spy is a good investment if we don't see cats, because the risk of them triggering a revolt is much higher than the benefit we'd get from a few extra units we could train instead.

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                        • Alternative to a spy is just running the espionage slider at 100% for one turn. Will raise the costs.
                          Just an idea.

                          mh

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                          • I agree with M_H above, and even that is only necessary after they've banked enough points to trigger the revolt. Plus it isn't simply a question of Spy versus units, it's WHERE the units are built. A1 building its own spear defender puts the unit in the right place to stop a Templar sneak attack.

                            Comment


                            • - Swapped Airstrip One to spear, as the group consensus worked out. I think this is a great move to cover our biggest potential military weakness.

                              - Thanks for the feedback on worker movements. I think we have a clear plan now (more or less doing what mostly_harmless suggested above). We will have some cottages going shortly, and more following as our cities grow. The southern/western coastal cities will become our economic breadbasket, hopefully safe from enemy aggression.

                              - In case anyone missed it, Banana popped a Great Engineer this turn from their Pyramids build. Good thing we just landed Great Library, eh? We'll have to wait and see how they use it.

                              Now, for the foreign stats:

                              Foreign Builds from C&D

                              Templars
                              Jerusalem (75 * (148 + 100)) / (3 * 565) = 11 shields (+1)
                              Jericho = (32 * (148 + 100)) / (3 * 540) = 5 shields (+5)

                              Still not sure what's going on with Jerusalem, something wacky with regards to last turn's Anarchy.

                              Imperio
                              Mutal = N/A, zero shields invested
                              Lakamha = (280 * (160 + 100)) / (3 * 624) = 39 shields (+15)
                              Chichen Itza = (259 * (160 + 100)) / (3 * 592) = 38 shields (+34; +30 from chop)
                              Uxmal = (29 * (160 + 100)) / (3 * 639) = 4 shields (+3)

                              Mutal finished a longbow, as we can see it with our own archer. Lakamha drops back to a more reasonable, but still formidable, rate of production. Chichen Itza gets 30 shields from a forest chop.

                              PAL
                              Heliopolis = (352 * (38 + 100)) / (3 * 289) = 56 shields (+40)

                              Pretty sure this is one of the cities that PAL whipped this turn (they whipped four of them!), which would explain the huge surge in shields.

                              Rabbits
                              Caerbannog = (710 * (27 + 100)) / (3 * 375) = 80 shields (+52)
                              Digger's Burrow = (93 * (27 + 100)) / (3 * 358) = 11 shields (+11)

                              Rabbits MUST be building a settler in Caerbannon, possibly with some forest chop aid. There's no way they could possibly add so many shields otherwise! Digger's Burrow lack of overflow means that it build axe or spear (not chariot) last turn.

                              Treasuries
                              Templars: 99gold (+-0gpt)
                              Imperio: 176gold (-1gpt)
                              PAL: 186gold (-52gpt)
                              Rab: 12gold (-3gpt)

                              Population census
                              PAL 34 (size 8,7,5,4,3,3,2,2) edited after whipping
                              RB 24 (5,4,4,4,3,3,1)
                              Imp 24 (9,6,3,3,2,1)
                              Ban 20 (7,6,4,3)
                              Tem 15 (5,4,4,2)
                              Rab 8 (4,4)

                              Comment


                              • Hmm...is PAL rebuilding their army, or finally getting around to building up their cities...a round of monuments, libraries, or granaries maybe?

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