Tiny micromanagement note: Mellow Yellow should work the clam (or grass forest) starting in T108, one turn before the work boat gets there. It will then work 2+4+4+4+4+4 = 22 food and grow on T114. On T108 it will have 16+4+4=24 hammers, then it will reach 30H on T114, perfectly timed to whip the granary.
Less micromanagement note: I too want to draw attention to the barbarian axe north of Airstrip One as it seems we don't have a clear plan to deal with it. Betty Hur is available, but might miss her optimal moment to attack Saxon, or might even die in the attempt.
Less micromanagement note: I too want to draw attention to the barbarian axe north of Airstrip One as it seems we don't have a clear plan to deal with it. Betty Hur is available, but might miss her optimal moment to attack Saxon, or might even die in the attempt.


Whales never appear in non-arctic waters normally, plus you will never see six of them in a freaking line like that! Yeesh. That looks like something my five year old cousin would scribble in MS Paint.
Uxmal either swapped over to a new build (with no production invested), or they chopped out something cheap like a work boat. I actually think the former happened, as we would have seen the shields show up in last turn's numbers for a forest choip.
Happy to have that problem.
The formula to see research is 0.75 * (OpponentEP + 100). We have what, 90 EP against Imperio? They'd need 0.75 * 190 = 143 to see it.
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