Tiny micromanagement note: Mellow Yellow should work the clam (or grass forest) starting in T108, one turn before the work boat gets there. It will then work 2+4+4+4+4+4 = 22 food and grow on T114. On T108 it will have 16+4+4=24 hammers, then it will reach 30H on T114, perfectly timed to whip the granary.
Less micromanagement note: I too want to draw attention to the barbarian axe north of Airstrip One as it seems we don't have a clear plan to deal with it. Betty Hur is available, but might miss her optimal moment to attack Saxon, or might even die in the attempt.
Less micromanagement note: I too want to draw attention to the barbarian axe north of Airstrip One as it seems we don't have a clear plan to deal with it. Betty Hur is available, but might miss her optimal moment to attack Saxon, or might even die in the attempt.
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