I don't think much negotiations will take place. Like in the past we will just offer the deal in-game the moment we have Engineering, I suggest. The settler will not be a Twin Peaks by then.
mh
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Excel proof attached.
Let's move on to T127, and thanks to mostly_harmless for the fast news update:
Anyway, this is still some pretty cool news. We get another two shields base at Cape Town, 40/turn when building military. Furthermore, Imperio would now have to pillage TWO tiles to cut off our access to metal, and that's a lot harder to do with a spy unit. 

Of course, that's mainly because PAL is running 0% science this turn, but hey, we don't have to mention that fact.
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