Announcement

Collapse
No announcement yet.

Where Do We Settle Next?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    I must say that I prefer Purple to Blue as the next city: it has much more food to whip the infra, and needs a lot fewer worker turns to get it going than Blue. The other civs don't seem to have many resources for trade right now, so I'd go Purple-Red-Blue. That will allow us to get two Silks in a reasonable time to trade one for Banana's incense (or any other calendar resource).

    FWIW, I'd also leave Red as per sooooo's dotmap to get the extra food from the lake, but it's not such a big issue.

    Comment


    • #47
      I am fine with Blue next, and would lean towards Red 1SE then 1E then on current red dot, in that order

      Comment


      • #48
        I also vote for Blue next. We can send one of Cape Town workers to start roading towards it after coonecting Copper and finishing road to A1.

        For Red's location, 1SE is a hill and has more forests to chop, so we'll have slightly more production in short term, but, more importantly, overlap with Cape Town isn't a problem, because Cape Town in unlikely to work water tiles in the foreseeable future.

        Comment


        • #49
          I also favor Blue first. In an MP game I would always settle the plains hill for Red, even if it isn't on the front line. Extra hammer for every turn of the game, as well as a bonus forest. If course we loose 2 hammers per turn in max hammers configuration, but I don't think the city is so food-rich to want to work the plains hill anyways.

          Comment


          • #50
            Time to bump this thread again, since we still haven't decided on where red dot should go. The suggestions are: (a) The red dot I proposed. (b) The hill 1SE and (c) 1E.

            I'll go on to argue for why I think the original red dot is best:

            Firstly, overlap is good! No seriously, overlapping good grassland tiles with Blue dot is a good thing, until blue dot hits size 1 million. Blue dot is not close to size 1 million and when it is the game will be decided. Overlapping tiles means that if one builds a cottage on the overlap tiles then cities can work them as they grow. As one city whips, the other city is growing and working the cottage. Then that city whips and the other one works the cottage. Cities working together to nurture their hamlets into villages can be a beautiful sight. And if they don't want to share at a particular point in time we haven't lost anything, just work something else.

            Moving 1E and 1SW just gets us worse tiles. 1SW gets us plains and coast tiles. Coast tiles are a waste of time (better just to hire specialists or whip instead of growing to work coast). And we lose our 0/4/0 tile. Moving 1E gets us ocean and coast at the expense of grassland that is overlapping with blue dot. And overlapping is good! The original red dot has an extra food (it turns the lake from a bad tile into a workable tile), lets us build a mine on the hill and has 5 great grass tiles overlapping with Bluebell Woods.

            Comment


            • #51
              All three sites are just about equal. Overlap is a non-factor; the only tiles in question are unexciting coast and plains. (Did you mean 1SE, the plains hill, as opposed to 1SW?)

              I'd do 1SE for the plains hill hammer, for not wasting a choppable forest, and because the settler can reach it 1 turn sooner. This city isn't likely to ever want to work a 0-4-0 tile.

              Comment


              • #52
                I also vote for the plains hill. Some overlap is fine, but you are suggesting to share almost all of Blue's grasslands. Under that plan, we will run out of good tiles at Blue not when it reaches size billion, but when it reaches size 5. If we leave all grassland for it, it can grow over size 10 to become a strong commerce city, while Red will never be more than a minor production city regardless of where you put it. (And 2 plains lumberbills are better than 1 plains mine in the long run, while extra production from city center is good in short run.)

                Comment


                • #53
                  I also vote for the plains hill.

                  Comment


                  • #54
                    I think I favor the plains hill tile as well. The main reason for sooooo's red dot, as I see it, is not sharing grassland tiles but because red would allow for a 3 food lake tile, with a lighthouse. Still, that's ultimately a rather minor thing.

                    I'm also assuming that we'll eventually place a city four tiles east of purple as our final 14th location. (Not anytime soon, but eventually!) That's another reason to move red SW, to cut down a little on the crowding up there.

                    By the way... check out the initial picture and discussion on the front page of this thread for some fun memories. Looking back, and can't believe we stuck Pink Dot so far away from our capital, with virtually no defenses in place, and against opponents that both had resourceless unique units! Geeze, we were totally crazy back then.

                    Comment


                    • #55
                      Originally posted by Sullla View Post
                      By the way... check out the initial picture and discussion on the front page of this thread for some fun memories. Looking back, and can't believe we stuck Pink Dot so far away from our capital, with virtually no defenses in place, and against opponents that both had resourceless unique units! Geeze, we were totally crazy back then.
                      Fortune favors the bold! I recall at the time that C&D was pretty invaluable. The "military" score was on on par or above everyone else, so we looked less vulnerable than we were .

                      Darrell

                      Comment


                      • #56
                        Alright, I'm outvoted, Red Dot is now officially the plains hill!

                        Comment


                        • #57
                          We still haven't decided on the next city and the settler will be built in 2 turns. We need a formal vote. I'm trying to collate preferences from various threads, but here's what I believe so far (I'll edit it to include votes):

                          T-Hawk: Twin Peaks (Workers and road in place already)
                          sooooo: Red (only slight preference)
                          Sullla: Red (Wants settler whipped from SF for Twin Peaks soon)
                          Zeviz: Red (For diplomatic reasons)
                          Regoarrarr: Red (slight preference)
                          mostly_harmless: Red (with Twin Peaks soon to follow)
                          Last edited by sooooo; April 5, 2009, 02:30.

                          Comment


                          • #58
                            I fear the strategic vulnerability of Twin Peaks. I'd prefer getting a NAP with Templars in place before we settle the spot. Alternately, if Imperio DOW's and we kill most of their units I'd be fine settling right away

                            Comment


                            • #59
                              Yes, I like Red both because it creates less diplomatic tension and because all it really needs to get going is a single workboat, while Twin Peaks will require both a strong garrison and more worker attention.

                              However, I also think we should whip a second settler out of SF as soon as practical.

                              Comment


                              • #60
                                I Also slightly favor red first, with a workboat from Cape Town timed to arrive the turn it is needed.

                                Comment

                                Working...
                                X