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Where Do We Settle Next?

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  • #31
    Ruff, it's better than that - we actually didn't put any research into Pottery yet. We just discovered Agriculture this turn.

    Since there seems to be pretty wide consensus here, I'll go ahead and log in and swap us over to Fishing tech.

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    • #32
      I was logged in to write the cloak & dagger update and did the switch after reading sooooo's and Ruff's agreement.
      I also went ahead and moved the scout as there is a remote possibility that Imperio decided to settle 1SE of their current position, in which case we had a 50/50 chance of getting trapped.
      From our current position we can watch them just as fine and are already on our way towards the southern Templars lands.

      If designated turn players feel I am overstepping my responsibilities here, please let me know.

      mh

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      • #33
        The scout move is good. I was more worried about losing sight of the settler than of Imperio settling in place, but it might be better to move to a safer position.

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        • #34
          After looking at the map again, I think we should move Blue Dot two tiles north. Current plan would have most of its tiles as deserts, ocean, and peaks, and would found another tundra city to the north. However, it's better to have a stronger city now than two half-cities later. (That white dot in the tundra looks pretty unappealing compared to the rest of our continent.)

          What does everybody else think?

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          • #35
            I actually don't agree (as you might guess from someone who made up the original dotmap). First, let me provide a screenshot to illustrate the two locations for everyone:



            Original (Blue) is in light blue, while Zeviz's suggestion is in orange. The spots share 11 tiles, so we can ignore those. They also both have exactly four water tiles (two coastal, two ocean) that are not shared, so that's another wash there.

            Both spots have one useless tile between them: a desert tile (blue) and a peak (orange). Among the other five tiles, blue has a floodplains tile, two river plains forests, and two desert hills. Orange has a lake tile, a silk resource, two grassland hills, and a grassland tile. In terms of overall quality, I would agree that the land at orange is slightly better.

            But I still favor the blue spot, for two reasons. First, blue is intended to be a commerce city, and for that, being on the river is a very big deal. Blue gets three extra river tiles, and by working the clam/cow/floodplains tiles, we will have enough food surplus to run cottages on all of those river plains tiles. (Having a floodplains cottage tile strongly argues in favor of blue, IMO.) Secondly, by settling at blue, we can put another city later on the white dot that can work all of orange's tiles and still be of above-average quality. If we settle on orange, we cannot get another good city in the north, and will have to live with a fishing village. Blue and white together trump orange, IMO. Not to mention the fact that (being on a river connected to our capital), Blue will be automatically linked to our trade network without even needing to build roads there.

            Anyway, I like Orange, just not enough to change around our settling pattern for it.

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            • #36
              I am also in favor of the original Blue Dot, mainly for the reason, that it gets 1gpt from trade immediately.

              mh

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              • #37
                I prefer blue dot because it leaves more room for a decent city north of it.

                Originally posted by mostly-harmless
                I am also in favor of the original Blue Dot, mainly for the reason, that it gets 1gpt from trade immediately.
                We don't get the trade route until we learn sailing.

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                • #38
                  I am pretty sure we get the trade route without sailing, as the two cities borders connect up. If there was a tile in between the two cities cultural borders then you are right, we would need to learn Sailing first.
                  mh

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                  • #39
                    Seems like a good time to bump this thread! I tried to dotmap the north. It wasn't easy, but here are my 3 cities:



                    So our settler has 4 possible targets:

                    Burgundy: Close to the settler, an economic city but with low production. Would have to use one of pink dot's food resources, which at the moment it needs.

                    Twin Peaks: I'm not for this city right now as Templars will not settle it, it is hard to defend and doesn't have the greatest of land.

                    Red: Could be good. Has two hills and if we build a lighthouse has a 3-food lake. Silks. Coastal city for better trade routes.

                    Blue: Also a nice city, gets us silks and would really improve our economy quickly.

                    So I like Red or Blue, but am undecided which is best. If we do want to build in the north then we need a plan of getting a garrison there quickly and killing that barbarian.

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                    • #40
                      Here is the dotmap with existing and proposed BFCs.
                      Attached Files

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                      • #41
                        The only change I would consider, is moving Red 1SE to give Blue more space to develop into a very decent city. Overlap between Cape Twin and RED seems better than too much overlap between Red and Blue. And we don't loose that forest by settling.

                        Since we are going to pump settlers now anyway it is just a small issue of priority.
                        I vote:
                        1.) Blue
                        2.) Red
                        3.) Bad Ass / Twin Peaks
                        4.) Burgundy
                        5.) Purple / Frozen Clams

                        mh

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                        • #42
                          Hi,

                          yet another opinion about red: Why not move it 1E? As with m_h's proposal, it would reduce overlap with blue, but would also have less overlap with Cape compared to moving it 1SE. It would have more tiles to work overall eventually, plus it would have two hills to work if needed.

                          Moving red either way would make the lake only a 2F tile instead of 3F, but I don't think that extra food would be worth the high amount of overlap.

                          My vote for next settlement would be blue regardless of red's position, as blue has the highest potential; it would be a major city and not a filler city, as the other sites feel like.

                          -Kylearan

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                          • #43
                            Originally posted by Kylearan View Post
                            Why not move it 1E? As with m_h's proposal, it would reduce overlap with blue, but would also have less overlap with Cape compared to moving it 1SE. It would have more tiles to work overall eventually, plus it would have two hills to work if needed.
                            My thought was that there are some, otherwise unused tiles (2x plains forest), Red could use when moving 1SE.

                            mh

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                            • #44
                              I would also vote to move red one tile east; less overlap, and I'd probably rather have some more coastal tiles than plains tiles anyway. Agree that blue is the clear choice for our next city, doubly so with Banana intended to discover and trade us Calendar in 5t.

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                              • #45
                                OK, so blue is the next city. Next plan needed: How to kill the barbarian and garrison the city. Barbarian can be killed by Betty, who presumably can also serve as garrison. The question is: can Betty leave Saxon this turn? Also, can we send the archer defending China Beach toward Saxon this turn? That would leave 1 unhappy citizen at CB for one turn, but it may be a price worth paying.

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