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The worker thread

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  • The worker thread

    Next turn we will have our first worker! This is the thread to discuss worker actions. There is not much to discuss yet of course . I have decided that our first worker will be called Winston. Winston's first job will be to build a cow pasture.

  • #2
    Winston???
    Any special reason for that?

    mh

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    • #3
      http://en.wikipedia.org/wiki/Winston_Smith

      Comment


      • #4
        I prefer http://en.wikipedia.org/wiki/Winston_Zeddemore

        Comment


        • #5


          Atta boy Winston, you finished the pasture!

          The only other activity Winston knows how to do is build rock mines. He is learning how to use a chainsaw though! His plan is to spend 2 turns travelling to that big hill on the plains, then dig dig dig!

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          • #6
            Yep, the mine sounds good. Maybe cover Winston with the warrior, once ready?

            mh

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            • #7
              Well, since you failed to pop Agriculture from a hut, I guess that is the best move. Grassland hill for a chop/mine afterward, I assume?

              Darrell

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              • #8
                Originally posted by darrelljs
                Well, since you failed to pop Agriculture from a hut, I guess that is the best move. Grassland hill for a chop/mine afterward, I assume?

                Darrell
                Sounds good.

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                • #9
                  Winston has finished his mine. If the capital has copper he will mine it. If not he will start chopping the forest 1N of his mine.

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                  • #10
                    Winston has began chopping the forest 1N of the mine.

                    Comment


                    • #11
                      Yeah, I hate to nitpick sooooo, but...

                      Chopping a forest takes 4 turns. Building a mine takes 4 turns. Telling a worker to mine + chop takes 7 turns. Since we want a mine on this grassland hill, I think we wasted a worker turn there.

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                      • #12
                        Originally posted by Sullla
                        Yeah, I hate to nitpick sooooo, but...

                        Chopping a forest takes 4 turns. Building a mine takes 4 turns. Telling a worker to mine + chop takes 7 turns. Since we want a mine on this grassland hill, I think we wasted a worker turn there.
                        Doesn't chopping on normal speed only take 3 turns? That's what it said last turn when I started it. Now it says 2 turns.

                        Anyway, I plan on cancelling the chop at the end of this turn in order to put the chop into a settler next turn.

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                        • #13
                          Why cancel the chop and waste time by moving the worker?
                          Can't we have the chop invested into the warrior and then have the overflow spent at the settler?

                          mh

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                          • #14
                            I know on quick speed chopping + mining is definately a turn slower than just building the mine. I don't know on Normal though.

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                            • #15
                              Originally posted by mostly-harmless
                              Why cancel the chop and waste time by moving the worker?
                              Can't we have the chop invested into the warrior and then have the overflow spent at the settler?

                              mh
                              I'd suggest putting a turn of production into Settler to avoid wasting worker turns. (Note that Settler has to be on queue only on the end of turn when worker finishes chopping.)

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