You're slightly off regoarrarr, which is understandable since you can't log into the game!
Let me give you the picture of the capital again:
Winston's current plan is to build a cottage on the tile he just chopped, then probably pre-chop another forest. He'll be the worker at Airstrip One in position to build a winery when we get the appropriate tech.
Parsons, on the left, is going to build the road connection to Pink Peaks. It will take him 3 turns to move to the east, then about 6-7 turns to build the road connection. Figure 10 turns total for that mission, after which he's freed up for new duty.... good timing, since that's when we plan to get Monarchy and start growing again.
Here's the picture of the planned road network again:
Syme has to build the road connection through three desert tiles, so sadly that will take 9 turns. Once that's done, Syme will probably take over duty at Pink Peaks, pasturizing the cattle and mining the iron.
O'Brien has another 3 turns to finish the cattle at Cape Town, then another 2 turns to road it. At that point, we'll have to decide whether to build the road to Pink Peaks or mine the plains hill tile for maximum shields (I personally prefer the mine first, since I regard the Cape Town/Pink Peaks road as the least pressing one, strategically). It will take about 10 worker turns to build that road whenever we do decide to start it.
The worker we have planned at the capital will likely go to Pink Dot, which will need serious improvement once it can start growing again.
I think that covers everything. Of course, the plans may change as new things come up...
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
![](http://apolyton.net/upload/view/27565_ADG-54.jpg)
Winston's current plan is to build a cottage on the tile he just chopped, then probably pre-chop another forest. He'll be the worker at Airstrip One in position to build a winery when we get the appropriate tech.
Parsons, on the left, is going to build the road connection to Pink Peaks. It will take him 3 turns to move to the east, then about 6-7 turns to build the road connection. Figure 10 turns total for that mission, after which he's freed up for new duty.... good timing, since that's when we plan to get Monarchy and start growing again.
Here's the picture of the planned road network again:
![](http://apolyton.net/upload/view/27565_ADG-50.jpg)
Syme has to build the road connection through three desert tiles, so sadly that will take 9 turns. Once that's done, Syme will probably take over duty at Pink Peaks, pasturizing the cattle and mining the iron.
O'Brien has another 3 turns to finish the cattle at Cape Town, then another 2 turns to road it. At that point, we'll have to decide whether to build the road to Pink Peaks or mine the plains hill tile for maximum shields (I personally prefer the mine first, since I regard the Cape Town/Pink Peaks road as the least pressing one, strategically). It will take about 10 worker turns to build that road whenever we do decide to start it.
The worker we have planned at the capital will likely go to Pink Dot, which will need serious improvement once it can start growing again.
I think that covers everything. Of course, the plans may change as new things come up...
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