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Turn Players' Thread #1
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we popped a hut ...
Edit: dang double post.Quote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
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Would have been nice to get something more substantial from the hut, but the map info is good to know. We seem to be in a not-so-great part of the world, lots of plains tiles. (No disagreement with sooooo on that evaluation). We do have some secure back lines though, always a plus. There's room for at least four cities on our peninsula, if not five.
I assume that we'll want to beeline the early settlers south first, into contested lands. Obviously we need more map info first.
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Lots of forests, a river system, two fresh water lakes and six different food resources. We are save on the health side I would say.
It would be nice to have a gold or gems nearby for happiness, as I don't see us winning any of the early religions.
I suggest scout goes 1SE onto the hill and then shortest way to the area around the rice, or does someone think it is worth delaying going south to check out the last tundra tiles in the far north?
Btw. It seems the game is down again.
mh
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Originally posted by sooooo
You've got to go into your .ini file and change allowcameraflying to be equal to 1. Then reload the game, CTRL + ALT + F to enter cameraflying mode.
P.S - BlueMarble is horrible!
Seriously, to each his own of course, but at least you get your choice. I had to uninstall BM because I was getting "non identical game files" messages in multiplayer games. I wonder if the camera flying setting will cause the same problem.
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Originally posted by darrelljs
This path gives us a higher chance of losing the Scout to a Bear ...
But is there not a small number of guaranteed wins against barbs for the lower difficulty settings?
Even if, not I am in favor of the blue route.
mh
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Originally posted by mostly-harmless
I take it this due to the fact that we will move onto a hill on turn 2 and not a forest?
[SIZE=1]But is there not a small number of guaranteed wins against barbs for the lower difficulty settings?
Revealing 1 more tile is not worth putting our scout at more risk, surely guys? We can reveal that tile whenever we want. Losing the scout would be a minor catastrophe.
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No, I don't think so.
Revealing 1 more tile is not worth putting our scout at more risk, surely guys? We can reveal that tile whenever we want. Losing the scout would be a minor catastrophe.
Unless someone can confirm that go for the safe option.
EDIT: Found it here: http://forums.civfanatics.com/showthread.php?t=158130
According to the first entry in his excel table the first fight against barbs on prince is a guaranteed win.
mhLast edited by mostly-harmless; May 29, 2008, 08:36.
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