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Turn Players' Thread #1

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  • #16
    wow, this is really a bit disorganized it seems...

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    • #17
      Yep that's fine, I just moved the scout onto the hill 1N. We have some silks. I have replayed the turn.

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      • #18
        Originally posted by Zeviz
        And that is exactly when they decide to reload the game. Maybe we should post every screenshot to be on the safe side. (Can you replay the turn from memory?)
        Yikes. One week so far and three turns played, we've had two different issues already. I wouldn't trust these guys to run the snack bar at a youth softball game.

        On topic, there's probably not much to discuss as yet until we get more map info and/or find one of our neighbors.

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        • #19
          OK, our borders expanded this turn and I scouted up the coast.

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          • #20
            We have stone, that's a nice plus. Might help us out vis a vis all these Industrious opponents. Founding on the stone down the road could make for a good city eventually.

            It's also clear that we're in the NW corner of our continent, good to know.

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            • #21
              Turn played, moved onto the stone, deer and sheep spotted up there in the tundra. Plan now is to head east.

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              • #22
                Scouting after turn 6:

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                • #23
                  I just logged in to check the Demographics and noticed that nobody moved the scout since the reload.
                  I took the liberty to copy sooooo's exact move.
                  I hope that is ok?

                  mh

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                  • #24
                    Oh, another reload. Yep that's fine.

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                    • #25
                      Bummer those Clams aren't one tile south. Still, we'll get a decent city up there eventually.

                      Darrell

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                      • #26
                        Question: Why does the game keep getting reloaded? I'm not willing to follow posts in the main forum for reasons of my own sanity.

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                        • #27
                          The server goes down. IMO we shouldn't complain about this because it's hosted by a volunteer who is giving up his own bandwith to host this game and not even playing in it.

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                          • #28
                            I suggest moving the scout 1E and then 1SE.
                            We will leave one tile (1W of silk) in the fog, but that will be revealed when in 19 turns when the capital pops its borders.

                            I am in favor to move the scout southwards (south-eastwards) asap, as this is the likely region of our neighbours .

                            mh

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                            • #29
                              I'd prefer to go NE->NE to get a good view of our north from that hill, and then to go SE to continue the survey of surroundings and meet the neighbors.

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                              • #30
                                I agree with Zeviz's idea because it does not add more turns to our route east and explores more land. Will play in a few hours.

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