The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Will look at things when I get back from work. Far too tired for a Friday morning......
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Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
The BtS Pitboss Team Democracy Game has just started!!!
Come and test your metal in theApolyton Civ4 Beyond the Sword Tri-League Tournament
Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game
If going that route, I'ld suggest moving the scout along the yellow path.
Moving 3 reveals all the forest tiles to the south, yes.
But moving the yellow path reveals the cost, and all forest tiles sout except the one 2-2 of it's present location. Which, frankly, odds of that tile having game are slim.
By moving the yellow, we'll have a view of both potential seafoods to the east and potential foods to the south, and thus the best vantage to determine a city location.
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
Originally posted by fed1943
My dear fellow Wabbits, one first word: Food.
Current location has not enough food to work the surrounding hills. And to take the settler to the blue point to settle there is a very risky bet, as it wastes one fresh water grass.
What are you talking about? A city on the blue spot will have 5 grass plots within its citycross that I already can count, most of them adjacent to the fresh water lake which in itself is a potential 3 provider, not to mention the cows. That's 7 plots which give 3 at first, and 5 of them can give 4 once Biology is coming around. That's 3 non- plots that can be worked.
I admit we'll need a little luck with seafood on the east, but the spot you want us to settle leaves the city in the middle of the land with no chances of making the best of the fresh water lake.
Besides, since the area we're in has so few resources, I think the odds are good we'll find seafood on both coasts.
Scout along the yellow path is probably the best first move. That path will reveal if there is coastal food by the blue spot. If there is we move to blue spot and settle next turn. If there is no coastal food then we need to make a big decision. Do we settle on the first or second turn. If we settle on the first turn we go to the square one SE as fed suggested. If we decided to take the big gamble, we send the settler 2 squares N. That will bring us to a wooded hill next to a river. We will still have the cow and stone in our radius as we would if we settled first turn. The gamble is that there will be some resources revealed to the north.
Originally posted by Dave_Shack
I like scouting the yellow line.
Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
The BtS Pitboss Team Democracy Game has just started!!!
Come and test your metal in theApolyton Civ4 Beyond the Sword Tri-League Tournament
Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game
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