Yes I can't get connected either.
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I think you better reload at the start of the turn again, PAL accidentally played the turn before Rabbit not knowing the save had gone back one.
Glits was unable to play this turn so he asked me to, I didn’t know the turn had gone back one so quickly moved hoping it would allow PAL to move first from now on as they missed a turn.
But anyway … We have to go to the start of 110 (this turn). Only 4 hours gone so not much time wasted.
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Originally posted by tonyciv4 View PostGlits was unable to play this turn so he asked me to, I didn’t know the turn had gone back one so quickly moved hoping it would allow PAL to move first from now on as they missed a turn.
Now you've gone and played T110 out of turn as snoop had reloaded anyway. And snoop is out of town until Monday/Tuesday so we're in a bit of a mess.
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If rabbit agree to continue, with them still playing first from now on, there is no differance as none of there units have been attacked this turn and we have not taken any key tiles or anything like that.
If they play the turn as they did last time and take 2 turns in a row, problem solved?
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Let me get this straight.
The turn was reset to turn 110, and the PAL player made their moves thinking it was turn 111. So in short they showed their hand early this turn (T110) but haven't finished their turn either (didn't press 'end turn').
Further more Civstats is down so there's no way to check if PAL logs in again this turn and perhaps makes additional moves in response to what essentially is a (legal) double move opportunity for my team according to the PAL proposal.
Quite a potentially situation for another flamewar if you ask me.
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NO one from PAL can be bothered to argue with you anymore Geo ... If we continue as I proposed there would be no change in out come (admin can semi check this by seeing we have nothing more to move)
But how this is done is entirely up to you, if we reload turn 110 when Snoopy comes back that's fine, and if we continue as i suggested that is fine also.
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Ok Rabbit did not do the same moves, so the out come is no longer the same ... I guess it's a reload (unless glits is willing to continue, he is PAL team captian).
EDIT:: To avoid a delay maybe one of us can host for a couple of days? I would but my comp is in my room and very loud.
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Originally posted by tonyciv4 View PostOk Rabbit did not do the same moves, so the out come is no longer the same
This game has been held up enough. Not starting turn 111 until what, wednesday or thursday, would be ridiculous. Rabbits moving differently based on information you gave them is an inevitable consequence of your mistake, and for this game to get moving, a consequence you will have to accept.
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