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The Pitboss connection thread

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  • Yes I can't get connected either.
    On the ISDG 2012 team at the heart of CiviLIZation

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    • game is down only 2 hours left...we will propably miss turn (PAL that is)

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      • Okay, i'll reload to start of turn... it's possible my VPN is interfering with the connection (i'm working from home this AM).
        <Reverend> IRC is just multiplayer notepad.
        I like your SNOOPY POSTER! - While you Wait quote.

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        • I got in. Templars have played their turn.
          On the ISDG 2012 team at the heart of CiviLIZation

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          • I think you better reload at the start of the turn again, PAL accidentally played the turn before Rabbit not knowing the save had gone back one.

            Glits was unable to play this turn so he asked me to, I didn’t know the turn had gone back one so quickly moved hoping it would allow PAL to move first from now on as they missed a turn.

            But anyway … We have to go to the start of 110 (this turn). Only 4 hours gone so not much time wasted.

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            • Originally posted by tonyciv4 View Post
              Glits was unable to play this turn so he asked me to, I didn’t know the turn had gone back one so quickly moved hoping it would allow PAL to move first from now on as they missed a turn.
              I don't think this was a sensible option in the first place: we all know of the connectivity problems, so the right thing for PAL to do if you missed your turn on T110 was to ask for the game to be restarted from the T110 autosave, not to play T111 before Rabbits without consulting anyone.

              Now you've gone and played T110 out of turn as snoop had reloaded anyway. And snoop is out of town until Monday/Tuesday so we're in a bit of a mess.

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              • If rabbit agree to continue, with them still playing first from now on, there is no differance as none of there units have been attacked this turn and we have not taken any key tiles or anything like that.

                If they play the turn as they did last time and take 2 turns in a row, problem solved?

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                • That would be Rabbits' call. Why don't you email/PM them with the suggestion (in case they're not checking this forum regularly).

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                  • Let me get this straight.

                    The turn was reset to turn 110, and the PAL player made their moves thinking it was turn 111. So in short they showed their hand early this turn (T110) but haven't finished their turn either (didn't press 'end turn').
                    Further more Civstats is down so there's no way to check if PAL logs in again this turn and perhaps makes additional moves in response to what essentially is a (legal) double move opportunity for my team according to the PAL proposal.
                    Quite a potentially situation for another flamewar if you ask me.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

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                    • Well I suggest that Rabbits and PAL try to sort things out civilly and privately by PM/email regarding T110/T111 and let the rest of us know. If you can't sort it out then pause the game and we'll start (again) from T110 at the beginning of next week.

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                      • Why don't we just reload from beggining of turn?

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                        • Snoopy is away until mon/tue and by then the turn will have passed on. The best solution seems to be for rabbits to play, then play again at the start of next turn as suggested by tonyciv4 above.

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                          • NO one from PAL can be bothered to argue with you anymore Geo ... If we continue as I proposed there would be no change in out come (admin can semi check this by seeing we have nothing more to move)

                            But how this is done is entirely up to you, if we reload turn 110 when Snoopy comes back that's fine, and if we continue as i suggested that is fine also.

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                            • Ok Rabbit did not do the same moves, so the out come is no longer the same ... I guess it's a reload (unless glits is willing to continue, he is PAL team captian).

                              EDIT:: To avoid a delay maybe one of us can host for a couple of days? I would but my comp is in my room and very loud.

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                              • Originally posted by tonyciv4 View Post
                                Ok Rabbit did not do the same moves, so the out come is no longer the same
                                You can't really expect the rabbits to just ignore the new information to them. They made different moves solely because PAL moved out of sync, right?

                                This game has been held up enough. Not starting turn 111 until what, wednesday or thursday, would be ridiculous. Rabbits moving differently based on information you gave them is an inevitable consequence of your mistake, and for this game to get moving, a consequence you will have to accept.

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