I think ember is right, there shouldn't be too many specialists. However, I see the artisan/laboror and trader/merchant are entirely different. These are the things in cities that aren't specialists. Beaurocrats, Wise Men, Military Specialists, Entertainers, and such would be specialists, but Laborers represent the Working Class, and Merchants represent the Merchant Class, which both, at various periods of history, made up sizable fractions of city population. Why not have limits, dependant on SE settings, that decide what the maximum amount of each type of city dweller is?
ember: You said you don't like the idea of spontaneously generated cities... I agree totally, the villages shouldn't grow into cities without your explicit permission, but I think it should be something you can do. Make the AI in control of autobuilding villages from cities never allowed to build a village past the limit to make a new city, but if the player wants, they can build the 3rd village on top, or whatever the number is, to make the village a new city. I think it makes things easier. For real newbies, or those concerned with other aspects of the games, have an option to let the AI make you cities.
I had sort of assumed that villagers were content. Most factors affecting happiness are within the city... If villagers' happiness is affected, it should only be by famine.
As I saw it, bringing in the villagers is unlimited, you can bring in however many you want. As for shipping them to other cities, you can only do that along a clear road. So if the enemy blocks off your road (a move which I hope to see very important in Civ3, for many reasons) the only place you can put the villagers is in the city. If your city is a 13, with 6 city-folk and 7 villagers, this will be horrible. This is a city designed to hold 6 people... It has no aqueduct or sewer system. Now it holds 13, and disease runs rampant. In addition, a city that formerly required 130 food, and had that much coming in, is starving. It makes a seige a very dangerous thing, as well as over-building your cities important if you plan to have wars. Making the granary a simple food storage device, abd bigger, would also be good.
If a settler builds a village on a distant sea shore, where does the food go, and (in terms of justification) how does it get there? I disagree, settlers shouldn't be able to build villages. Also, that amounts to free population. (Make 1 settler, then build lots of villages with it.)
Regardless of that, the settlers should now take 2 population to build... One for the new city they will make, and one for the village next to it. Won't be burdensome, because all the cities will have about twice as many people.
ember: You said you don't like the idea of spontaneously generated cities... I agree totally, the villages shouldn't grow into cities without your explicit permission, but I think it should be something you can do. Make the AI in control of autobuilding villages from cities never allowed to build a village past the limit to make a new city, but if the player wants, they can build the 3rd village on top, or whatever the number is, to make the village a new city. I think it makes things easier. For real newbies, or those concerned with other aspects of the games, have an option to let the AI make you cities.
I had sort of assumed that villagers were content. Most factors affecting happiness are within the city... If villagers' happiness is affected, it should only be by famine.
As I saw it, bringing in the villagers is unlimited, you can bring in however many you want. As for shipping them to other cities, you can only do that along a clear road. So if the enemy blocks off your road (a move which I hope to see very important in Civ3, for many reasons) the only place you can put the villagers is in the city. If your city is a 13, with 6 city-folk and 7 villagers, this will be horrible. This is a city designed to hold 6 people... It has no aqueduct or sewer system. Now it holds 13, and disease runs rampant. In addition, a city that formerly required 130 food, and had that much coming in, is starving. It makes a seige a very dangerous thing, as well as over-building your cities important if you plan to have wars. Making the granary a simple food storage device, abd bigger, would also be good.
If a settler builds a village on a distant sea shore, where does the food go, and (in terms of justification) how does it get there? I disagree, settlers shouldn't be able to build villages. Also, that amounts to free population. (Make 1 settler, then build lots of villages with it.)
Regardless of that, the settlers should now take 2 population to build... One for the new city they will make, and one for the village next to it. Won't be burdensome, because all the cities will have about twice as many people.
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