New radical idea:
One year turns throughout the game
Advantages[*]Generally sensible - time has not exactly slowed down during the last centuries[*]More emphasis on ancient history (which is under-represented, in my opinion)[*]In Civ 1/2, turns in the ancient era are at average a few seconds, in the last century several minutes.[*]More sensible movement chronology - a unit does no longer need many centuries to cross a continent.
Problem[*]Extremely long games, with very little action each turn. The game length would increase from 600 to 6000 turns.
Solution[*]The player should just have a few things to take care of each turn. A bit of this could be done by using CtP's systems for trade and terraforming. Unit movement could be made easier with improved GoTo functions.
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The best ideas are those that can be improved.
Ecce Homo
One year turns throughout the game
Advantages[*]Generally sensible - time has not exactly slowed down during the last centuries[*]More emphasis on ancient history (which is under-represented, in my opinion)[*]In Civ 1/2, turns in the ancient era are at average a few seconds, in the last century several minutes.[*]More sensible movement chronology - a unit does no longer need many centuries to cross a continent.
Problem[*]Extremely long games, with very little action each turn. The game length would increase from 600 to 6000 turns.
Solution[*]The player should just have a few things to take care of each turn. A bit of this could be done by using CtP's systems for trade and terraforming. Unit movement could be made easier with improved GoTo functions.
------------------
The best ideas are those that can be improved.
Ecce Homo
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