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RADICAL IDEAS (ver 2.0): Hosted by korn469

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  • Adm.Naismith

    I like your ideas, but I think you just might end up making more nations in the game (which I fully support! all equal at the beggining) I think better versions of this might be something like "natives" that spring up in certain newly aquired territories. They could fight you in guerrila wars which would apear as loosing your improvements, killing your people, cutting off trading, killing govenors, or attacking military units in hit-and-run missions that lower morale and slowly degrade your forces. Or large skale attacks, they could take a city but it wouldn't be any match to your army in standered combat, enemy nations can support them. As for negotiations, you could have rebell leaders to negotiat but they might not have total power over their troops.

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    • It would be possible to add other languages than English, French or German. What about Portuguese, Spanish, Italian, Dutch, Danish,...... and other languages.
      At least in the european version, orthe possibility of tankig out the add-ons from the firaxis homepage.
      This simple feature would enlage greatly the number of Civ fans.
      ArkiDuke de Aveiro

      Luis Miguel

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      • 1. Specialists - Yes! they ought to be what the cities are for, not peasants! Terrain should produce more food indeed.

        2. Villages - would those complicate the game way too much?

        3. Supply bar & morale bar - I support morale bar. Have you thought that if it should be global or city related? Maybe there should be military depot improvement which would increase the supply production. I also think that direct supply production like direct money (Capitalization) production ought to be provided then. I'd see morale rather as a status like Veteran/Regular rather than a bar.

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        • Miguel - about the smaller languages that they are editable. Maybe Japanese and Spanish would be worth while to implement in retail version.

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          • Miguel - languages are editable in civ. A friend of mine translated Civ 1 to Estonian!Japanese and Spanish might be worth while to have in retail version most probably.

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            • Got an idea from another game (Romance of the Three Kingdoms) for bribing a city.

              Each city has tenure 1 when it is established or conquered. Each turn the tenure increase by 1. More difficult to bribe as tenure increases.

              Each city has a 'loyalty' index. Increases when celebrating, decreases when riot, farmine. Loyalty decides the chance of successful bribing. In a scale of 1-100, cities loyalty higher than 80 cannot be bribed.

              For bribing to work, a spy/diplo needs first to 'spread rumour' in the city to lower its loyalty, thus increase the chance of a successful bribing. This way it can take several spies to bribe one city, since both spreading rumour and bribing may fail.

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