Hey folks, haven't finished reading the old threads yet so you've been spared from my posting on this thread too much (for now) but in the meantime...
Some thoughts on Democracies, Republics, etc.:
I've posted this on the Support thread before, but was told to come here instead. My thoughts: the unhappiness caused by being a democracy/republic at war (or, for that matter, ANY nation at war) should be alleviated under certain conditions. Civ I and Civ II assumed that every citizen in every democracy would rather see their way of life crumble around them than to see Johnny go off to war. This just isn't the case. In some wars, there is little to no unhappiness caused (WW II) due to the extreme nationalism and patriotism felt by most of the democracy's citizens. Support problems are lessenned (the women went to work) and happiness actually increased to some extent (people finally had jobs and the economy was doing great). In other wars (Vietnam) the unhappiness became so intense that the country came close to revolution, not to mention the fact that support was lousy (the economy suffered and the Great Society was lost).
The idea: democracies, republics, and ALL forms of government should have variable unhappiness/support factors in times of war (albeit based on the SE factors). Happiness and support will be determined by Nationalism, Happiness, Support, Morale, whatever... PLUS:
-whether or not the enemy nation attacked first
-the circumstances of that attack (did they break any treaties?)
-atrocities caused by that nation (to you and your allies, unless you've got a nation of bleeding hearts, in which case any victimized nation will count)
-relative strength of that nation (insignificant = low support+low happiness, powerhouse = high support+high happiness. This is depending on if your civ is fighting for its life (WW II) or just for the sake of fighting (Vietnam)).
-social settings of that nation in relation to your own social settings (Hitler's social settings were different from Britain's and the U.S.'s, meant more morale, but once Russia joined the Allies there were some morale problems).
Why do this? Two things: realism (if somebody reduced half of your democratic country down to smoking radioactive rubble, would you really CARE that Johnny might not come home again?) and enjoyment. No longer will your senate keep making idiot treaties with your enemies. In fact, if your enemies have angered your people enough, your senate will INSIST that you eradicate them! This could be interesting in that maybe you WANT to make peace but the senate won't let you (what if the Allied senate wouldn't have banded together with the Soviets?), but more importantly it means that fundamentalists et. al can't push democracies around as much as they used to.
Negatives as I see them: what's the point of being a Fundamentalist if you can't go attacking Democracies left and right? Where's the play balance? This variable support/happiness would not only affect Democracies, but ALL governments! For example, if your Fundamentalist government decides to wage war on an evil Capitalist civ, maybe every single citizen will turn 'happy' until the war is over, at which point they will either revert to normal + some extra happies (if you won the war) OR they will all turn UNHAPPY (if you made peace). There's no reason why this system should affect play balance, rather it would only make the game a little more interesting.
Some thoughts on Democracies, Republics, etc.:
I've posted this on the Support thread before, but was told to come here instead. My thoughts: the unhappiness caused by being a democracy/republic at war (or, for that matter, ANY nation at war) should be alleviated under certain conditions. Civ I and Civ II assumed that every citizen in every democracy would rather see their way of life crumble around them than to see Johnny go off to war. This just isn't the case. In some wars, there is little to no unhappiness caused (WW II) due to the extreme nationalism and patriotism felt by most of the democracy's citizens. Support problems are lessenned (the women went to work) and happiness actually increased to some extent (people finally had jobs and the economy was doing great). In other wars (Vietnam) the unhappiness became so intense that the country came close to revolution, not to mention the fact that support was lousy (the economy suffered and the Great Society was lost).
The idea: democracies, republics, and ALL forms of government should have variable unhappiness/support factors in times of war (albeit based on the SE factors). Happiness and support will be determined by Nationalism, Happiness, Support, Morale, whatever... PLUS:
-whether or not the enemy nation attacked first
-the circumstances of that attack (did they break any treaties?)
-atrocities caused by that nation (to you and your allies, unless you've got a nation of bleeding hearts, in which case any victimized nation will count)
-relative strength of that nation (insignificant = low support+low happiness, powerhouse = high support+high happiness. This is depending on if your civ is fighting for its life (WW II) or just for the sake of fighting (Vietnam)).
-social settings of that nation in relation to your own social settings (Hitler's social settings were different from Britain's and the U.S.'s, meant more morale, but once Russia joined the Allies there were some morale problems).
Why do this? Two things: realism (if somebody reduced half of your democratic country down to smoking radioactive rubble, would you really CARE that Johnny might not come home again?) and enjoyment. No longer will your senate keep making idiot treaties with your enemies. In fact, if your enemies have angered your people enough, your senate will INSIST that you eradicate them! This could be interesting in that maybe you WANT to make peace but the senate won't let you (what if the Allied senate wouldn't have banded together with the Soviets?), but more importantly it means that fundamentalists et. al can't push democracies around as much as they used to.
Negatives as I see them: what's the point of being a Fundamentalist if you can't go attacking Democracies left and right? Where's the play balance? This variable support/happiness would not only affect Democracies, but ALL governments! For example, if your Fundamentalist government decides to wage war on an evil Capitalist civ, maybe every single citizen will turn 'happy' until the war is over, at which point they will either revert to normal + some extra happies (if you won the war) OR they will all turn UNHAPPY (if you made peace). There's no reason why this system should affect play balance, rather it would only make the game a little more interesting.
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